Andrew Shpagin Posted May 8, 2012 Author Report Share Posted May 8, 2012 Updated to 3.7.11A Changes: - many brushes updated: Voxel: grow/airbrush/build Surface: Draw/Clay/Builup/Expand/Extrude/Gum/Rapid/Rapid2/Scratches/Scratches2/Mud/Mud2 LC: LiveClay/BuildClay/CreaseClay/TubeClay/Smudge/InflateClay/FlattenClay/GeneralBrush - Absolute brush was essentially updated - now it is compatible with LC brushes and works more smoothly in terms of surface shape. - a bit more multithreading in LC brushes (but not completely multithreaded). Link to comment Share on other sites More sharing options...
Contributor artman Posted May 8, 2012 Contributor Report Share Posted May 8, 2012 awesome! Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted May 8, 2012 Applink Developer Report Share Posted May 8, 2012 Looking pretty nice. Thou in voxel surface mode DX and GL still gives two diffrent tablet results for me. GL beeing much better. Here is a picture. Also I don't know do I like it that brush pressure default was changed into "Brush pressure only affects draw depth" needs more testing... Link to comment Share on other sites More sharing options...
Contributor artman Posted May 8, 2012 Contributor Report Share Posted May 8, 2012 Wow,I am not able to reproduce dotting effect with Creaseclay even with pretty fast strokes on a an 11 mil body,its amazing feeling. (I still need to set it to 200-300 depth tough).Flattenclay feels great too...smoothing also feels much faster (strange,ts not in your list of changed stuff) On my side it very feels like the best sculpting level 3DCoat has reached since it started.I hope it will work for everybody.Its really day and night from a few days ago to me.It feels like the sculpting portion of the software made a one year leap foward... (Now if we could make custom brushes that would be cool,brushes presently do not store anything when using Duplicate fonction:to be able to make custom brusheswe need those setthings to be stored and remembered: interpolate on/off,Alpha(pen)+pen options,falloff,depth,radius,smoothing value,E-panel mode,Invert tool action on/off,+all brush specific settings, Link to comment Share on other sites More sharing options...
Contributor artman Posted May 8, 2012 Contributor Report Share Posted May 8, 2012 Cruel Artman... still downloading. you are the cruel one,mr. monster computer ..with your rig I would do some serious damage using 3DC. Link to comment Share on other sites More sharing options...
Contributor artman Posted May 8, 2012 Contributor Report Share Posted May 8, 2012 Also,BIg Thanx to Raul! now with Andrew's adjustements we can really see his work pay off. Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted May 8, 2012 Applink Developer Report Share Posted May 8, 2012 Agree. Brushes feels a real joy to work with now. Thanks a lot Andrew and Raul. Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted May 8, 2012 Reputable Contributor Report Share Posted May 8, 2012 First impressions are the same as above, a big jump forward.... More testing underway... Now, waiting for the Linux build... Link to comment Share on other sites More sharing options...
Member John Kearney Posted May 8, 2012 Member Report Share Posted May 8, 2012 Stop it folks you're making me excited and I haven't got enough time to test it out right now :P Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted May 8, 2012 Author Report Share Posted May 8, 2012 Big thanks! I am really happy to hear that improvements was positive. I opened thread for brushing feedback, let us continue to discuss brushing there: http://3d-coat.com/forum/index.php?showtopic=9792 Link to comment Share on other sites More sharing options...
Advanced Member b33nine Posted May 8, 2012 Advanced Member Report Share Posted May 8, 2012 11A DX still is pretty lumpy for me making brush strokes, GL is perfect. Link to comment Share on other sites More sharing options...
Contributor LJB Posted May 8, 2012 Contributor Report Share Posted May 8, 2012 LC is now Usable for me Fantastic Release!!! At Last I feel I can detail in 3D Coat with sculpting, Thank you Andrew Great Work. Link to comment Share on other sites More sharing options...
Advanced Member stusutcliffe Posted May 8, 2012 Advanced Member Report Share Posted May 8, 2012 He's a clever chap! Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted May 8, 2012 Reputable Contributor Report Share Posted May 8, 2012 I started this speed sculpt on the default 14,000 polygon sphere just to see how my own LC brushes and custom alphas would work on a low polygon model with the new brush routine. I think I used one alpha, I did not create too. The sculpt ended up at 61,000 polygon tris. The remove stretching routine also appears to get a boost too... most noticeable on the lips using the surface mode pinch brush. Not bad for such few tris... The new brush routine works well even on very low polygons models in surface mode, not bad... Link to comment Share on other sites More sharing options...
Contributor artman Posted May 8, 2012 Contributor Report Share Posted May 8, 2012 MUD2 0%noise +CreaseClay 10 minutes Very good sculpting feeling Link to comment Share on other sites More sharing options...
Contributor LJB Posted May 8, 2012 Contributor Report Share Posted May 8, 2012 Detailing a face with LC YAY Thanks Andrew! Link to comment Share on other sites More sharing options...
Advanced Member b33nine Posted May 8, 2012 Advanced Member Report Share Posted May 8, 2012 I hate to be the only person being a buzzkill about the new build, but took some screenshots to show the problems I'm having with DX vs. GL version. Windows 64, 12gb ram GTX 470, i7 3.06Ghz quad core Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted May 8, 2012 Contributor Report Share Posted May 8, 2012 If you could toggle between them, it would be a feature. The GL is all anyone could ask. Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted May 8, 2012 Reputable Contributor Report Share Posted May 8, 2012 I hate to be the only person being a buzzkill about the new build, but took some screenshots to show the problems I'm having with DX vs. GL version. Windows 64, 12gb ram GTX 470, i7 3.06Ghz quad core You are not being a buzzkill, don't worry about it Posting results is what helps Andrew see what is going between many users and computer configurations.... I still am having a few problems with the draw brush but other brushes work great including my own created LC brushes. I'm still testing and busy today so posting stuff will have to wait till later... Link to comment Share on other sites More sharing options...
Carlosan Posted May 9, 2012 Report Share Posted May 9, 2012 1 Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted May 9, 2012 Author Report Share Posted May 9, 2012 Updated to 3.7.11B Changes: - dotting in DX version fixed (I hope) - Invert tool action for appropriate tools - stronger Crease clay - fixed couple of bugs related to brushing over transformed volumes 1 Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted May 9, 2012 Author Report Share Posted May 9, 2012 Thanks! In general there is a little multithreading implrovement. Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted May 9, 2012 Applink Developer Report Share Posted May 9, 2012 DX works like a charm. Thanks Andrew. This week has been pure magic Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted May 9, 2012 Contributor Report Share Posted May 9, 2012 Can't wait to see what people will make with this software, things are gonna get awesome around here (quick beastie started in 3.7.11B). 1 Link to comment Share on other sites More sharing options...
Advanced Member b33nine Posted May 9, 2012 Advanced Member Report Share Posted May 9, 2012 Confirming brushes are not lumpy in DX version anymore. Very enjoyable sculpting now in 3d-coat. Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted May 9, 2012 Reputable Contributor Report Share Posted May 9, 2012 Version 3.7.11B is so good to work with, plus Andrew will be polishing the brushes and optimizing the new brush routine... This speed sculpt was just fun to do, Surface mode is not so bumpy now, The mesh relaxes under you brush better and smooth does not produce the amount of poles in the mesh as it use to... I lost some of the sharpness of the crisp edges because if you use the move tool even on a smaller area it seems to interpolate the entire mesh and you lose some crispness on the edges. There are some areas that need to be sharpen as well. 600,000 tri-polygons including the stand in surface mode... 1 Link to comment Share on other sites More sharing options...
Member Gravin Posted May 9, 2012 Member Report Share Posted May 9, 2012 Andrew, New brushes are really cool! Not sure if this is something anyone else is noticing or if its a feature and not a bug but I've noticed that when I switch over to surface mode and do some sculpting then increase the resolution of the layer in the vox tree I lose all my sculpting from the surface tools? Link to comment Share on other sites More sharing options...
Advanced Member Zeddicus Posted May 10, 2012 Advanced Member Report Share Posted May 10, 2012 I have to say the changes to the brush system aren't very good at all, especially everything having to do with performance. No not good at all...rather they're totally awesome (ha ha, I got you)! I've been enjoying myself all afternoon. Everything is buttery smooth with 3.7.11B DX. Well done once again, Andrew! One quick question; is it possible to assign a hotkey to the "Invert tool action" toggle? If not, could we get a feature to do so? Or perhaps you could add an option we can enable in the preferences menu so that a fast double tap of the CTRL key toggles it on and off. It's really nice to have that toggle for many of the tools and a hotkey would make it even better. That way I won't need to constantly interrupt what I'm doing in order to move my cursor to the upper left repeatedly. I know I can already hold the CTRL key down, but that gets tiring after a while. Especially on my SpaceMouse Pro which is still new and thus has a fair bit of resistance. Thanks! Link to comment Share on other sites More sharing options...
Carlosan Posted May 10, 2012 Report Share Posted May 10, 2012 when I switch over to surface mode and do some sculpting then increase the resolution of the layer in the vox tree I lose all my sculpting from the surface tools? yes, same here Link to comment Share on other sites More sharing options...
Advanced Member The Candy-floss Kid Posted May 10, 2012 Advanced Member Report Share Posted May 10, 2012 Any word on Mac update for brush improvements? Very exciting news!! I feel a tingle. Link to comment Share on other sites More sharing options...
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