Personal tools

7.10 Shaders

From 3D-Coat Wiki

Jump to: navigation, search

The shaders tab is pretty straight forward. You click with the LMB to select a new shader to apply and it is done. If you click the RMB on a shader, you’ll then get a few options:
DeleteShader. This will delete the shader you clicked on.
Construct new shader. This will allow you to create a new shader, it will be based on the shader you clicked on.
Select default shader. This will apply the shader that you clicked on, as the default shader. Each time a new volume object is created, it will then have this new default applied.
Edit current object’s shader settings. This is pretty self explanatory. You are encouraged to check out each shaders specific settings.
7.10.2.jpg
Refresh (all) preview(s). These two options simply refresh the shader tab. Helpful if you are having trouble with a newly created shader not showing up as a selection.
7.10.3.jpg