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3D-Coat offers a full pipeline of professional tools and mastering it all with the included user-manual can take a lot of time and effort. Realizing that, Pilgway are eager to offer an array of ready-made video tutorials to facilitate the 3D-Coat learning process and helping you understand the work of the tools and interface in every detail.
The tutorials presented on this page have been created by 3rd parties, so if you've made a good tutorial you would like to submit for sales, please contact us and we'll be happy to review.

 

First Person Shooter character creation series

(by Dany Akhtaev)

This tutorial is designed for those willing to start to develop content for use mainly in First Person Shooter type games however it might be be useful in other fields of production. It covers sculpting section for game character creation series within 3D Coat 3.5. Primitives based sculpting workflow that is implemented during this session will reveal simplicity and efficiency of 3D Coat`s basic tools that allows to create complex compositions in the scene by combining functionality of each tool to achieve end result. From rough silhouette we`ll continue to form a persuasive model adding details wile moving along. With no previous experience required by the end of this course you`ll be able to create and refine your own characters within 3d Coat. Simple and easy process with no complicated solutions involved will establish solid level of knowledge preparing you for the next upcoming parts of the series where we`ll cover next stages of character creation pipeline by performing topology and painting concerning future implementation for our mesh in game engine.

 

 

3D Coat 3.5 for Lightwave Users: Auto-Retopology, Retopology, UV Mapping

(by Adam Gibson)

 

In this volume on the new Autoretopology tool in 3D Coat 3.5 basic and advanced uses of the Auto-Retopology tool are demonstrated in great depth.  Workflow application and pipeline use are shown with regards to how to combine Lightwave's Modeler tools with 3D Coat's standard retopology tool set to correct Auto-Retopology glitches, gotchas, errors and limitations.  With the methods included in this video you will learn how create clean retopologized meshes for use in Lightwave or other 3D packages.

The video starts off with how to use the Auto-Retopology tool and then finishes with a full hands on project on a rhinoceros model/mesh that needs to be retopologized and exported to Lightwave 3D.

 

 

3D-Coat Video Training:Voxel Sculpting|Hard Surface Compendium

(by Javis Jones)

 

This set contains the entire KitBashing series, the Auto Retopology for Hard Surfaces video AND the Merge Tool Essentials set! You can get them all together for a discount price. With this set we cover the entire creation of the SciFi Space Ship with voxels from beginning to end, the merge tool itself as well as the creation of objects for use with the merge tool and how to auto retopologize the SciFi Space Ship.

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