Texture painting

Per pixel painting is a fast and precise painting approach. Allows layered color and displacement painting over low-poly and high-poly meshes without initial geometry distortion. With this method you can paint directly on your mesh to a texture map, this is ideal for low-poly game assets. You can import a normal map to use as a guide.


These images demonstrate normal map baking from high- to low-poly model, and texturing with layers of color, specular, bump (depth).

Click on image to enlarge:


Painting in 3D-Coat has full-featured layer functionality:


Watch this demo video: