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N ID English Spanish
3961 WithoutShadow_HINT Render the scene without shadows add translation

1. Renderizar escena sin sombras
(AZKEN MUGA)

3962 WithoutShadow No shadows add translation

1. Sin sombras
(AZKEN MUGA)

3963 ClearAllCache Clear all caches add translation
3964 ClearAllCache_HINT Clear all cache files to save disk space. add translation
3965 CacheVisualisation Proxy visualization add translation
3966 CacheVisualisation_HINT add translation
3967 DontShowCache Don't show proxy add translation
3968 DontShowCache_HINT Don't show anything after entering proxy mode. This is fastest method. add translation
3969 Reduce2X Reduce 2X add translation

1. Reducir 2X
(Edu)

3970 Reduce2X_HINT Reduce linear density 2X. This will reduce memory usage approximately 5 times. add translation

1. Reducir 2X la densidad lineal. Esto reducirá el uso de memoria alrededor de un 5%.
(Edu)

3971 Reduce4X Reduce 4X add translation

1. Reducir 4X
(Edu)

3972 Reduce4X_HINT Reduce linear density 4X. This will reduce memory usage approximately 20 times. add translation

1. Reducir 4X la densidad lineal. Esto reducirá el uso de memoria alrededor de un 20%..
(Edu)

3973 Reduce8X Reduce 8X add translation

1. Reducir 8X
(Edu)

3974 Reduce8X_HINT Reduce linear density 8X. This will reduce memory usage approximately 100 times. add translation

1. Reducir 8X la densidad lineal. Esto reducirá el uso de memoria alrededor de un 100%
(Edu)

3975 SURE_CLEAR_CACHE Are you sure that you want to clear all cache data? You will be unable to recover cached layers of the current model. All saved models will not lose cache data because cache data is saved to 3B file. add translation
3976 ApplyTopoSymmCurr Apply symmetry to the current layer add translation
3977 ApplyTopoSymmCurr_HINT Apply symmetry only to the current layer and current UV set add translation
3978 ToggleCachingVolume Toggle proxy mode add translation
3979 ToggleCachingVolume_HINT Toggle between proxy mode and high poly mode. You may modify mesh in proxy mode and then apply all changes to the high poly mesh. add translation
3980 RestoreUV RestoreUV add translation

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