| N |
ID |
English |
Spanish |
| 3821 |
InvSel_HINT |
Invert face selection |
add translation
|
| 3822 |
DecRes |
Decrease resolution |
add translation
|
| 3823 |
DecRes_HINT |
Decrease resolution of selected faces twice. |
add translation
|
| 3824 |
Sampling |
Sampling |
add translation
|
| 3825 |
PTEX_IMPORTING_HEADER |
Ptex importing does not require a uv-mapped object. But, for now, it can work only with quads. The main purpose of this method is for painting over smoothed (subdivided) surfaces without uv-mapping. A bitmap will be assigned to every face dependent on its size. Additionally, you can change resolution of texture utilized by any face. You may export the object with a texture in any standard format and render it seamlessly in any other application - even those that have no Ptex support. |
add translation
|
| 3826 |
IncResl |
Increase resolution |
add translation
|
| 3827 |
IncResl_HINT |
Increase resolution of the selected faces twice. |
add translation
|
| 3828 |
ExpandSel |
Expand |
add translation
1. Expandir (AZKEN MUGA)
|
| 3829 |
ExpandSel_HINT |
Expand selected |
add translation
|
| 3830 |
ContractSel |
Contract |
add translation
1. Contraer (AZKEN MUGA)
|
| 3831 |
ContractSel_HINT |
Contract selected |
add translation
|
| 3832 |
ZeroPressureRadius_HINT |
Radius of the pen when pressure is zero |
add translation
|
| 3833 |
ZeroPressureRadius |
Zero pressure radius |
add translation
|
| 3834 |
SelectLevel |
Select level |
add translation
|
| 3835 |
SelectLevel_HINT |
Select face subdivision level |
add translation
|
| 3836 |
ToMaxLevel |
To max level |
add translation
|
| 3837 |
ToMaxLevel_HINT |
Increase resolution of faces to the level of the face with maximum subdivision. |
add translation
|
| 3838 |
ToMinLevel |
To min level |
add translation
|
| 3839 |
ToMinLevel_HINT |
Decrease resolution of faces to the level of minimally subdivided face. |
add translation
|
| 3840 |
OptimizeQuads |
Optimize |
add translation
1. Optimizar (AZKEN MUGA)
|