| N |
ID |
English |
French |
| 2401 |
REND_WARN |
WARNING! You have chosen a shader without shadow support so occlusion and soft shadows will not be calculated. For more accurate rendering, use the 'Cast shadows' option and choose a shader which supports shadows. |
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1. Attention! Vous avez choisi un Shader sans ombre, aussi l'occlusion les ombres douces ne seront pas calculées. Choisir un Shader avec ombre pour un meilleur rendu.
(Frenchy Pilou)
|
| 2402 |
vobj_Render |
Render |
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1. Rendu (Frenchy Pilou)
|
| 2403 |
vobj_Render_HINT |
High quality, hardware based rendering. |
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1. Haute - qualité hardware - rendu de base. (Frenchy Pilou)
|
| 2404 |
AO_Percent_HINT |
Ambient occlusion. Larger values correspond to a larger percentage of ambient occlusion. |
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1. Une valeur élevée correspond à un fort pourcentage de lumière pour l'OA. (Frenchy Pilou)
|
| 2405 |
AO_Percent |
AO percentage |
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1. Pourcentage d'OA (Frenchy Pilou)
|
| 2406 |
Light_Scatter_HINT |
Light scattering. This slider adjusts how much to scatter light. Higher values result in softer shadows, softer specularity on shiny objects, etc. |
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1. Degré de dispersion de la lumière. (Frenchy Pilou)
|
| 2407 |
Light_Scatter |
Light scattering |
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1. Dispersion de la lumière (Frenchy Pilou)
|
| 2408 |
DOF_Degree_HINT |
Depth of field focus. Use this slider to set the distance from the DOF plane where objects remain in focus. |
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1. Dégré de la profondeur de champs. (Frenchy Pilou)
|
| 2409 |
DOF_Degree |
DOF degree |
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1. Degré de la DOF (Frenchy Pilou)
|
| 2410 |
DOF_Shift_HINT |
DOF plane position. This slider moves a red plane forward or backward from the screen to set the center of the depth of focus. Use the slider above to set the distance from the plane (in front and behind) where objects remain in focus. |
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1. Position du plan de la DOF. Regarder le plan rouge pour ajuster précisemment le plan. (Frenchy Pilou)
|
| 2411 |
DOF_Shift |
DOF plane position |
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1. Position du plan de la DOF (Frenchy Pilou)
|
| 2412 |
Use_AA_HINT |
Use antialiasing to further refine the render. |
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1. Utiliser l'antaliasing. (Frenchy Pilou)
|
| 2413 |
Use_AA |
Antialiasing |
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1. Antialiasing (Frenchy Pilou)
|
| 2414 |
SCULP_FILL |
Fill |
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1. Remplir (Frenchy Pilou)
|
| 2415 |
SCULP_FILL_HINT |
Voxel based fill tool. This option fills and softens cavities in the surface beneath the cursor. Use CTRL+LMB to flatten protrusions. |
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1. Remplir les cavités. Utiliser CTRL pour couper les pointes. (Frenchy Pilou)
|
| 2416 |
SCULP_KNIFE |
Knife |
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1. Couteau (Frenchy Pilou)
|
| 2417 |
SCULP_KNIFE_HINT |
Make deep indentations. |
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1. Faire des cavités (Frenchy Pilou)
|
| 2418 |
ClearScene |
Clear |
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1. Effacer (Frenchy Pilou)
|
| 2419 |
ClearScene_HINT |
Clear the scene and merge objects together. |
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1. Effacer la scène et ajouter l'objet. (Frenchy Pilou)
|
| 2420 |
SmoothObject |
Smooth all |
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1. Lisser tout (Frenchy Pilou)
|