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IDProjectCategoryView StatusDate SubmittedLast Update
00004813D-Coat v4Sculpting with voxels (Voxel room)public2012-02-27 08:322012-10-29 08:38
ReporterTaros 
Assigned ToAndrew 
PriorityhighSeverityfeatureReproducibilityalways
StatusassignedResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0000481: Urgent vertex painting request: Keep vertex painting when "merging visible layers" in voxel room
DescriptionI have an urgent feature request:
When using "Merge visible" in voxel room with painted vertex objects, then the merged result should include the painted vertex information after merging!

The reason: A merged surface/voxel scene is baking up to 10-20 times faster then a scene with several(or lot) objects, especially instances. See the post in my blog: http://3dcoat.blogspot.com/2012/02/tips-tricks-baking-scenes-with.html [^]
Steps To Reproduce1. Create a sphere.
2. Create some instances of the sphere.
3. Paint the sphere (all instances will be painted -> Great!)
4. Create an empty voxel layer.
5. Select the new layer and "merge visible" to this layer.
Result -> An clean and empty merged object appears, no vertex color information is seen!
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- Issue History
Date Modified Username Field Change
2012-02-27 08:32 Taros New Issue
2012-02-27 08:32 Taros Status new => assigned
2012-02-27 08:32 Taros Assigned To => Andrew
2012-10-29 08:38 Taros Project 3D-Coat 3.x => 3D-Coat v4


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