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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
| 0000481 | 3D-Coat v4 | Sculpting with voxels (Voxel room) | public | 2012-02-27 08:32 | 2012-10-29 08:38 | ||||||
| Reporter | Taros | ||||||||||
| Assigned To | Andrew | ||||||||||
| Priority | high | Severity | feature | Reproducibility | always | ||||||
| Status | assigned | Resolution | open | ||||||||
| Platform | OS | OS Version | |||||||||
| Product Version | |||||||||||
| Target Version | Fixed in Version | ||||||||||
| Summary | 0000481: Urgent vertex painting request: Keep vertex painting when "merging visible layers" in voxel room | ||||||||||
| Description | I have an urgent feature request: When using "Merge visible" in voxel room with painted vertex objects, then the merged result should include the painted vertex information after merging! The reason: A merged surface/voxel scene is baking up to 10-20 times faster then a scene with several(or lot) objects, especially instances. See the post in my blog: http://3dcoat.blogspot.com/2012/02/tips-tricks-baking-scenes-with.html [^] | ||||||||||
| Steps To Reproduce | 1. Create a sphere. 2. Create some instances of the sphere. 3. Paint the sphere (all instances will be painted -> Great!) 4. Create an empty voxel layer. 5. Select the new layer and "merge visible" to this layer. Result -> An clean and empty merged object appears, no vertex color information is seen! | ||||||||||
| Tags | No tags attached. | ||||||||||
| Attached Files | |||||||||||
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Issue History |
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| Date Modified | Username | Field | Change |
| 2012-02-27 08:32 | Taros | New Issue | |
| 2012-02-27 08:32 | Taros | Status | new => assigned |
| 2012-02-27 08:32 | Taros | Assigned To | => Andrew |
| 2012-10-29 08:38 | Taros | Project | 3D-Coat 3.x => 3D-Coat v4 |
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