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IDProjectCategoryView StatusDate SubmittedLast Update
00003063D-Coat v4Sculpting with voxels (Voxel room)public2011-07-24 08:012014-01-20 20:29
ReporterBeatKitano 
Assigned ToAndrew 
PrioritynormalSeverityfeatureReproducibilityalways
StatusassignedResolutionreopened 
PlatformPCOSWindows 7OS Version(64 Bit)
Product Version 
Target VersionFixed in Version 
Summary0000306: Symmetry on a volume basis
DescriptionCould we have symmetry per volume ?

I often deactivate symmetry to work on an asymetrical volume and forget to reactivate it to work on another symmetrical volume leading to some headache with current liveclay integration since resymmetry in surface mode is converted to voxels (losing details).

Thank you.
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-  Notes
(0003210)
BeatKitano (reporter)
2013-08-04 05:27

Bump.
(0003226)
BeatKitano (reporter)
2013-08-25 06:30

Rebump, major annoyance since resym command can create mesh issues such as explosions/holes/tears.
(0003463)
BeatKitano (reporter)
2014-01-19 08:05
edited on: 2014-01-19 08:41

bump. Zbrush has it, mudbox has it, helix has it.
One variable, a check, hard to write.

(0003474)
artman (reporter)
2014-01-20 19:33
edited on: 2014-01-20 19:34

Symm copy in SF mode does not convert to voxel.I dont know why you say this.

All Liveclay tesselation is mirrored and preserved.
There is absolutely no loss in details.

In SF mode it is exactly like Zbrush (it flips a copy and weld points at center)

(0003475)
BeatKitano (reporter)
2014-01-20 19:43

So we have a workaround tool so we don't need a smart workflow. 3dcoat's way !
Thank you.
(0003476)
artman (reporter)
2014-01-20 20:07
edited on: 2014-01-20 20:09

What workaround?
Symmetry in 3Dcoat is per volume and always has been.
I dont understand your request(Im not being sarcastic here)
Also you say Resym convert to voxels and its just not true...
its exactly like Zbrush..

I dont understand why you say "workaround"?

Do I understand correctly? ; By "per volume" you mean each volume has its own symmetry?

(0003477)
BeatKitano (reporter)
2014-01-20 20:12
edited on: 2014-01-20 20:17

No, symmetry is not per volume. Symmetry is global. Symmetry axis is per volume, that's the difference.

Toggle symmetry off, it's off for every tool.
That's stupid, on a model you may need symmetrical and asymmetrical parts, you can't have both mode when switching between parts: you're either symmetrical or you're not on ALL parts.
If I don't want symmetry on a model, I set it, done. As it currently stands I have to toggle it on and off depending on the part I'm working on. That's a waste of time, it's prone to human error, and there comes the "workaround tool": symmcopy. 3dcoat's way.

BTW, if you look at the report date (2011 !! yay !) it was still using voxel for resym, converting to surface mode afterwards, hence the detail loss.

(0003478)
artman (reporter)
2014-01-20 20:18
edited on: 2014-01-20 20:19

ohh....the toggling.Ok ,I understand. Good idea.I think you should rename your request like "Please Add "Remember Symmetry on/off for each layers in Preferences"
"per volume symmetry" is too vague.

also please dont say stuff like details loss ect...without verifying first.
Sym copy in Sf mode never converted model to voxels.Always preserved LC details(in all builds).I've been using it everyday since the introduction of LC.There is enough issues in 3DCoat already not to add fake ones on top of it.

(0003479)
BeatKitano (reporter)
2014-01-20 20:20
edited on: 2014-01-20 20:23

No, it was converting to voxel at that date, I'm not making things up here, it was corrected later on but at that time it was voxel>surface. I'M SURE of it.

proof: Raul said it here: http://farsthary.wordpress.com/2011/10/22/symm-copy-command/ [^]

(0003480)
artman (reporter)
2014-01-20 20:29

my bad,sorry...dont remember where I was in 2011,probably was playing Zelda or something. Hard to believe LC was already implemented.It does not feel that long ago.

- Issue History
Date Modified Username Field Change
2011-07-24 08:01 BeatKitano New Issue
2011-07-24 08:02 BeatKitano Assigned To => Andrew
2011-07-24 08:02 BeatKitano Status new => assigned
2011-08-29 07:15 Taros Category Voxel room => Sculpting with voxels (Voxel room)
2013-02-28 12:48 BeatKitano Project 3D-Coat 3.x => 3D-Coat v4
2013-08-04 05:27 BeatKitano Note Added: 0003210
2013-08-25 06:30 BeatKitano Note Added: 0003226
2014-01-19 08:05 BeatKitano Note Added: 0003463
2014-01-19 08:41 BeatKitano Note Edited: 0003463 View Revisions
2014-01-20 19:33 artman Note Added: 0003474
2014-01-20 19:34 artman Note Edited: 0003474 View Revisions
2014-01-20 19:43 BeatKitano Note Added: 0003475
2014-01-20 19:43 BeatKitano Status assigned => closed
2014-01-20 19:43 BeatKitano Resolution open => fixed
2014-01-20 19:43 BeatKitano Status closed => feedback
2014-01-20 19:43 BeatKitano Resolution fixed => reopened
2014-01-20 20:07 artman Note Added: 0003476
2014-01-20 20:08 artman Note Edited: 0003476 View Revisions
2014-01-20 20:09 artman Note Edited: 0003476 View Revisions
2014-01-20 20:12 BeatKitano Note Added: 0003477
2014-01-20 20:12 BeatKitano Status feedback => assigned
2014-01-20 20:13 BeatKitano Note Edited: 0003477 View Revisions
2014-01-20 20:17 BeatKitano Note Edited: 0003477 View Revisions
2014-01-20 20:18 artman Note Added: 0003478
2014-01-20 20:19 artman Note Edited: 0003478 View Revisions
2014-01-20 20:20 BeatKitano Note Added: 0003479
2014-01-20 20:23 BeatKitano Note Edited: 0003479 View Revisions
2014-01-20 20:29 artman Note Added: 0003480


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