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IDProjectCategoryView StatusDate SubmittedLast Update
00001793D-Coat v3.xOtherpublic2011-02-27 07:382011-03-01 12:17
Reportergeothefaust 
Assigned ToAndrew 
PrioritynormalSeverityminorReproducibilitysometimes
StatusresolvedResolutionfixed 
PlatformPCOSWindows 7OS Version64bit
Product Version 
Target VersionFixed in Version 
Summary0000179: Scene Scale in 3DC needs "standardized"
DescriptionHere is a thread with some reading on the topic:

http://www.3d-coat.com/forum/index.php?showtopic=7723 [^]


3DC doesn't handle scene size very well with some objects. When importing for merging, or painting, depending on each mesh this is done for, the scene/object size varies drastically, when in another application (Modo, LW, wings, maya, XSI, etc.) the scale is spot on.

Would it be possible to adopt a more streamlined way of using scale/measurements? As it stands, it seems all over the board.
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-  Notes
(0000367)
guest (viewer)
2011-03-01 09:37
edited on: 2011-03-01 09:37

I agree, +1 for standard units of measurement. PalSan

(0000371)
Andrew (administrator)
2011-03-01 12:17

I made improvement in this area. The second merged object will by default get scale of previously merged object even afetr reloading scene or leaving merge tool. In previous implementation scale was lost after leaving merge tool or loading scene.

- Issue History
Date Modified Username Field Change
2011-02-27 07:38 geothefaust New Issue
2011-02-27 07:39 geothefaust Category Voxel room => Other
2011-03-01 09:37 guest Note Added: 0000367
2011-03-01 09:37 guest Note Edited: 0000367 View Revisions
2011-03-01 12:17 Andrew Note Added: 0000371
2011-03-01 12:17 Andrew Status new => resolved
2011-03-01 12:17 Andrew Resolution open => fixed
2011-03-01 12:17 Andrew Assigned To => Andrew


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