3D coat create geometry effect like NoiseMaker for Zbrush
Posted 23 May 2012 - 04:11 PM
Posted 24 May 2012 - 06:13 AM
The masking in 3DCoat is front projection and there is not a global deformation method that I can think of such as an overall inflate etc as in ZBrush which can utilize the advantages of uv's and polys for such tasks to generate poly deformation and derived normal maps.
Perhaps some one else could give you some advice on doing this with normals on a uved form in 3DC.
That said cylindrical wraps could be created by using a voxel plane, filling the plane with a patterned mask when in the pose tool and then move out the detail by a set distance, then use the warp tool to wrap it / bend it into a cylindrical form.
Posted 24 May 2012 - 12:22 PM
In paint room:
- Activate any tileable mask
- Go to: Texture -> Texture UV Editor
- Use the fill tool on a UV Island in the UV editor
You should get a perfectly tiled image, this only works with UV island with minimal seams, this does NOT work in Ptex..
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