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Space Heroine Model for Game


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#1 ozukaru

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Posted 20 May 2012 - 04:54 AM

This is a WIP of a model for a UDK demo that im working on. The topic of the demo will be a space heroine Lara Croft style!
Although still is a lot of work to be done in the model I would like tomorrow to make a fast retopo and use the baked voxel materials in order just to take the model in game-engine ambient as soon as posible to do some testing

The starting point was a model from "make human", then after a couple of days of work in order to "Lara Croftiezer it" ;) now im working in the armor-kind of "clothes" ;)
I used a lot the "voxel layer" feature and "cut off". (btw the "clear selection" in voxel layer dialog seems to be not working, the only way that i found to deselect parts of the model was using ctr + the tool (square or whatever other), Im using 3.7.11B (64bit, Cuda)

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#2 randomguy_j

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Posted 20 May 2012 - 07:22 AM

Lookin good so far!

#3 ozukaru

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Posted 21 May 2012 - 04:27 AM

Thanks,
now I got the retopo model finished and as I stated I only will use the materials baked from the voxels in order to do some testings in the game-engine...

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#4 randomguy_j

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Posted 23 May 2012 - 01:49 AM

Your edge flow looks good. How many polys? Keep us posted on this as I would like to see the finished result.

#5 ozukaru

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Posted 26 May 2012 - 05:58 AM

3000 triangles aprox.
Now I have this test model in UDK! but Im seeing a lot of bad details that must be corrected in the voxels models (and indeed add a lot of detail about the armor-clothes thing, it is suposed to be a "crysis game style suit"), fortunately the retopo model can be reused and remake only the changes. By the way the hands-globe-guns are only an improvisation in order to avoid rigging fingers ;) but in the final version there will be full rigged hands.


#6 ozukaru

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Posted 27 May 2012 - 10:02 PM

With this last "ingame" test im gogin back to the voxels model to re-iterate, this time should be the last so I will be adding a lot of detail to that voxel model to finish it (becasuse im not planing iterate again..)



#7 angelia

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Posted 28 May 2012 - 05:03 AM

Seems good.

#8 randomguy_j

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Posted 01 June 2012 - 08:25 AM

The leg and hip sway movement looks ok. Only critique would be it seems the arms are too far apart when she is walking. Also the secondary motion of the arms during her walk doesnt seem natural.

Keep it up though! Is the environment something you made? Or is it UDK assets?

#9 ozukaru

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Posted 02 June 2012 - 09:18 PM

Im aware of that problems... I will try to fix them soon. The environmet is a map included with UDK is called foliage map.

#10 ozukaru

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Posted 02 July 2012 - 03:04 AM

new video
http://www.youtube.com/watch?v=m_XoU3a37Dk

And a GUN for Rhada (made in 3d-coat of course), almost no texture working basically the voxel volumes materials baked there...
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#11 TimmyZDesign

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Posted 02 July 2012 - 05:42 AM

Cool!
Intel Xeon W3570 (4 core @ 3.2GHz) 6 GB RAM
Nvidia Quadro FX 3800 (1GB GPU memory, CUDA, OpenGL)
Windows Vista Professional 64-bit
1st display is Wacom Cintiq 21UX (2nd Gen) (1600 x 1200)
2nd display is ASUS VE245H (1920 x 1080)

#12 Daniel

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Posted 03 July 2012 - 11:12 AM

Hey,

Looks nice! Keep it up )))

IMHO her arms movements are not natural when she runs.

Again, good job!




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