Materials/ "Add existing folder" and "Load a new material" only works with JPG.
Could we please get the other common image formats added here?
Thanks
Support for TIF/TGA in materials/masks
Started by
jamie
, May 02 2012 11:47 PM
4 replies to this topic
#1
Posted 02 May 2012 - 11:47 PM
#2
Posted 03 May 2012 - 12:53 AM
PNG and TGA are supported. That is what I use for loading new material or mask.
What is your version of 3DCoat you are using because you should be able to use the two I mention.
The wiki manual say these are supported
BMP, DDS, JPEG or TGA. PNG is supported just not listed or not officially supported but I been using PNG for years. I think it might be an oversight in the manual.
What is your version of 3DCoat you are using because you should be able to use the two I mention.
The wiki manual say these are supported
BMP, DDS, JPEG or TGA. PNG is supported just not listed or not officially supported but I been using PNG for years. I think it might be an oversight in the manual.
#3
Posted 04 May 2012 - 03:35 PM
Unfortunately the format we use here is TIF, which is supported for exporting/importing onto objects but not as materials/masks.
#4
Posted 04 May 2012 - 05:49 PM
How about PNG plus a batch converter? It's compression algorithm is lossless, supports an alpha channel, and bit depths up to 16-bit for greyscale / 48-bit for RGB (though most of 3D Coat's functions seem to be limited to 8-bit per channel). I think Photoshop can do PNG <-> TIFF and I'm sure there are tons of other apps out there (including free) that can do it too. Better than nothing until Andrew decides to improve painting/textures/materials/rendering/etc so on and so forth.
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#5
Posted 06 May 2012 - 04:20 PM
Thanks for the suggestions. I was trying to avoid batch conversions between formats since our image libraries are huge but I guess there is no alternative while TIF/TGA formats are not working with materials/masks.
Cheers,
Jamie
Cheers,
Jamie
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