I would like to suggest some UV-tools that I find to be missing in 3DCoat.
I would like to be able to transfer the UV's of one object onto another one independent of topology/polycount.
You can use this for many things:
- xNormal requires the same UV-Set for Vector Displacement baking, transfering the high poly UV's onto the low poly UV's would be a nice feature when you want to generate Vector Displacement in xNormal
- Quickly create UV's of a model based on a template mesh and use it as a starting point
See attachment video of an example I've made in Maya.
Copy UV islands from one UV-set to another:
In 3DCoat I am not able to copy a UV island from one UV-set to another, I am able to move them but not copy them.
This can come in handy for texture projections, I use this technique alot for architecture.
At some parts I use a tileble texture and on some parts I project some grime/dirt spots which I project ontop of my tileable texture.