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Does Anyone Have Any Custom Voxel Shaders?


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8 replies to this topic

#1 kay_Eva

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Posted 16 April 2012 - 09:33 AM

I've never been able to make any usable ones. The ones that I do make are way too shiny and the cavity effect is bad. It doesn't matter what texture I use.

I included a pic so u can see what I mean. I'm probably doing something wrong.

Attached Thumbnails

  • customshader.png

"Uploading 08O. But problem - no electricity now. Notebook shows 35 min to the end of power, upload - 30. Who will be the first? :)"

#2 johnnycore

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Posted 16 April 2012 - 10:33 AM

Which shader have you been editting?
And what kind of look do you want to create? Any examples?
Johnny

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#3 kay_Eva

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Posted 16 April 2012 - 11:14 AM

hello, I've tried editing them all. Ideally I would like a shader similar to redwax in Zbrush =)
"Uploading 08O. But problem - no electricity now. Notebook shows 35 min to the end of power, upload - 30. Who will be the first? :)"

#4 johnnycore

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Posted 16 April 2012 - 11:43 AM

I've created a quick one, never used Zbrush but I think it does a similar thing as the Red Wax.. :)
Try these light settings with it in the viewport: ambient light 50%, primary light 50%

Attached Files


Johnny

Desktop: Intel core i7 2600k 4GHZ, nvidia GTX 560Ti 2048MB, 16GB DDR3 1333mhz, Windows 8 Beta x64 - Linux Fedora 18 x64
Sony VAIO Laptop - Intel core i5 520M 2,4GHZ, nvidia GT330M 1024MB, 8GB DDR 1333mhz, Windows 8 Beta x64 - Linux Fedora 18 x64

My youtube channel: http://www.youtube.c...ohnnycorebrieee

#5 stusutcliffe

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Posted 16 April 2012 - 12:03 PM

Thanks for that JC...I downloaded it to have a look, but I havent a clue where all those files should go?
I have been having a go at my own shaders but have only managed to apply MetCap style shaders...that is, rendering a sphere Ive made in Carrara and applying it as a texture.This works quite well for eyeballs! although your creatures are always looking right at you!! They make good place holders as I replace them later in Carrara.
If you have Sculptris you can also use the MetCap shaders from there.

#6 johnnycore

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Posted 16 April 2012 - 12:07 PM

C://users/user/documents/3dcoatV3/shaders/custom

macintosh HD/users/username/3dcoatV3/shaders/custom

Should be put in there.. :)
Johnny

Desktop: Intel core i7 2600k 4GHZ, nvidia GTX 560Ti 2048MB, 16GB DDR3 1333mhz, Windows 8 Beta x64 - Linux Fedora 18 x64
Sony VAIO Laptop - Intel core i5 520M 2,4GHZ, nvidia GT330M 1024MB, 8GB DDR 1333mhz, Windows 8 Beta x64 - Linux Fedora 18 x64

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#7 stusutcliffe

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Posted 16 April 2012 - 12:18 PM

Thanks! ....now thats what I call service!

#8 kay_Eva

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Posted 16 April 2012 - 04:02 PM

thanks for the shader! I'll try it out!
"Uploading 08O. But problem - no electricity now. Notebook shows 35 min to the end of power, upload - 30. Who will be the first? :)"

#9 digman

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Posted 16 April 2012 - 05:48 PM

Here are two shaders that have sculptural lighting helping you see form as you sculpt. They seem to work pretty well for that purpose... Your feedback would be helpful though.
Named:
SculptGray and SculptClay

One is gray and the other is a red clay color.
My light settings are 10% ambient and 65 primary light.
I'm not sure why they are 4.5 meg apiece but they are so I uploaded them to Mediafire.

Link for download at Mediafire.
http://www.mediafire...padaad6cq8j412o

The picture shows the effect. The main shadow is under the extrusion but with some negative lighting on the top side of the extrusion making the extrusion pop out... The bottom shadow on the sphere and extrusion is from the shader not the position of the light source in 3DCoat.

Attached Thumbnails

  • Sculpt.jpg





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