#1
Posted 12 April 2012 - 06:22 AM
Questions or comments welcome.
Ken
#2
Posted 12 April 2012 - 11:32 AM
Desktop: Intel core i7 2600k 4GHZ, nvidia GTX 560Ti 2048MB, 16GB DDR3 1333mhz, Windows 8 Beta x64 - Linux Fedora 18 x64
Sony VAIO Laptop - Intel core i5 520M 2,4GHZ, nvidia GT330M 1024MB, 8GB DDR 1333mhz, Windows 8 Beta x64 - Linux Fedora 18 x64
My youtube channel: http://www.youtube.c...ohnnycorebrieee
#3
Posted 12 April 2012 - 11:58 AM
You can never have enough digital aliens - keep them coming.
How many polygons did you use to get such a fine level of detail?
Looking forward to seeing how you texture it.
#4
Posted 12 April 2012 - 04:01 PM
Now if you remember the song you are as old as me...
Nice work and it would be interesting to see him textured.
#5
Posted 12 April 2012 - 05:46 PM
#6
Posted 12 April 2012 - 07:41 PM
You could to do a test an auto retopo with edge loops and see what areas are having problems, then hide them with the voxel hide tool.
Delete the first auto-retopo polygons.
Rerun the auto retopo with now the problems areas hidden. You might to need readjust some of your edge loops and strokes too.
Next delete the unneeded polygons and unhide the hidden voxel surfaces.
Manually retopo and then connect the new polygons to the existing polygons.
This way you avoid at least some of the tedium of doing it all manually and have few less auto retopo headaches...
More stuff.
You can set the depth of the hide tool in the E-Panel. I did not but it was just to show you a method...
Also you can use the hide brush to hide voxels in a more softer manner and then smooth out those areas but remember to undo the smoothing steps before unhidng your hidden voxels.
On your model the thin areas of voxels and the mouth area could have problems with the auto- retopo routine but you would have to run it to know for sure.
Of course always have a back-up file if you forget to do something right...
Picture is using the hide brush and a fast example of using the hide tool using the splines from the e-panel.
Edit: Some of this stuff, I know that you have a good chance of knowing already but it can be helpful to others as well...
#7
Posted 19 April 2012 - 09:33 PM
Perpixel? Its only my opinion, but I think that I will favourite - for my self ptex
#8
Posted 20 April 2012 - 12:18 PM
Wonderful sculpting!
#9
Posted 20 April 2012 - 06:30 PM
digman---I like your technique for hiding troublesome or complex parts of the object for auto-retopology. I never thought of that--thanks!
Michalis--thank you!
I'll post more when I progress
Ken
#10
Posted 03 May 2012 - 07:36 AM
Pictured is the mesh created with auto-retopo after some minor cleanup and the rendered model with displacement map in Softimage.
I'll move onto the other texture maps in 3D coat and see how that aspect of the program has been shaping up.
Thanks for looking
Ken
#11
Posted 03 May 2012 - 10:03 AM
Hey Digman.One way to is before using auto retopo with edges loops is to hide the areas that will have the hardest time for the retopo routine to figure out and get right like ears, thin edges etc...
You could to do a test an auto retopo with edge loops and see what areas are having problems, then hide them with the voxel hide tool.
Delete the first auto-retopo polygons.
Rerun the auto retopo with now the problems areas hidden. You might to need readjust some of your edge loops and strokes too.
Next delete the unneeded polygons and unhide the hidden voxel surfaces.
Manually retopo and then connect the new polygons to the existing polygons.
This way you avoid at least some of the tedium of doing it all manually and have few less auto retopo headaches...
More stuff.
You can set the depth of the hide tool in the E-Panel. I did not but it was just to show you a method...
Also you can use the hide brush to hide voxels in a more softer manner and then smooth out those areas but remember to undo the smoothing steps before unhidng your hidden voxels.
On your model the thin areas of voxels and the mouth area could have problems with the auto- retopo routine but you would have to run it to know for sure.
Of course always have a back-up file if you forget to do something right...
Picture is using the hide brush and a fast example of using the hide tool using the splines from the e-panel.
Edit: Some of this stuff, I know that you have a good chance of knowing already but it can be helpful to others as well...
For your example head here Did you paint the wrinkles on? Or did you use LC/ voxels? Reason I ask is my system is pretty beefy but for some reason when applying fine details in LC (especially with alphas) it seems to have a hard time tessellating or getting the details from the alpha to look good.
#13
Posted 24 May 2012 - 01:56 AM
#14
Posted 24 May 2012 - 03:22 AM
#15
Posted 24 May 2012 - 09:23 PM
Like the painting it fits to him very well.
regards
Markus
Amd x6 3.0GHZ
8 Gigb Ram
GF 4600 Gtx 2GB
C4D r11.5 Studio
FinalRender stg2 R1
3DC v3.5
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