Bleak 'Infected'
#21
Posted 13 April 2012 - 01:22 AM
#22
Posted 13 April 2012 - 07:20 AM
painted tweaks to normal maps 3D-Coat
I watched a video you made somewhere about how you "paint tweaks to normal maps in 3D-Coat", and I tried to use that same technique myself, but it doesn't seem to work for me. When I try to smooth out sections of the normal map layer in the paint room I get unexpected results, like it doesn't seem to smooth well with the surrounding area. I have tried turning on/off the color and/or normal map buttons when painting and I can't seem to figure out how to make it work properly. I'm supposed to be making these edits on the layer labeled "normal map" correct? In your video it seems to be working out so nicely for you...how are you doing it? In the video you also mentioned something about a special "smoothed UV" section around the character's mouth...what is that? Do I need a higher UV resolution in specific areas that I want to edit? Any pointers you could give me would be much appreciated! Thank you for your posts, you have helped me a lot, and your work is very inspiring!
Nvidia Quadro FX 3800 (1GB GPU memory, CUDA, OpenGL)
Windows Vista Professional 64-bit
1st display is Wacom Cintiq 21UX (2nd Gen) (1600 x 1200)
2nd display is ASUS VE245H (1920 x 1080)
#23
Posted 13 April 2012 - 01:51 PM
@TimmyZDesign Thank you.
The problem i think is its a Disjointed workflow. Its quite obscure. It works very well but things don't flow properly and tools don't function as they should appear to. I will perhaps try and Knock heads with Andrew again on this. as i feel it could do with some refinement of function.
Its too difficult to explain here and i need a video, I have some videos coming V'soon I will be posting where to get them when they drop.
#24
Posted 13 April 2012 - 09:07 PM
Nvidia Quadro FX 3800 (1GB GPU memory, CUDA, OpenGL)
Windows Vista Professional 64-bit
1st display is Wacom Cintiq 21UX (2nd Gen) (1600 x 1200)
2nd display is ASUS VE245H (1920 x 1080)
#25
Posted 17 April 2012 - 04:07 AM
www.engine9studios.com
www.engine9studios.com/thecaboose
#26
Posted 18 April 2012 - 12:40 PM
#28
Posted 18 April 2012 - 02:55 PM
#29
Posted 18 April 2012 - 09:17 PM

Hope you like, or not its a bit grim with all that guts on it -
#30
Posted 18 April 2012 - 09:27 PM
And gave her mother forty whacks.
When she saw what she had done
She gave her father forty-one.
#32
Posted 19 April 2012 - 12:29 AM
Do you have all your texture variations gathered on one set?
If it is a game stuff, I imagine a uv scroll system or a texture blend system in order
to get blood on it after smashing zombies for a while.
I've heard about Lizzie Borden in a japanese tv show a few days ago.
The house where she killed (probably killed) her mom and pa is now a museum
wich you can spend a night in! ... Creepy
#33
Posted 19 April 2012 - 10:49 AM
Oh! nice items!
Do you have all your texture variations gathered on one set?
If it is a game stuff, I imagine a uv scroll system or a texture blend system in order
to get blood on it after smashing zombies for a while.
@ Garagarape Thanks.
I can see how we might do that with Two variants but Three? we gonna swap the textures out though were thinking of ramping down the Specular as the blood dries. Spec maps are held in Alpha channel so a second and third texture is all we need.
And they can easily be layered on in 3D-Coat and switched on and off or multiplied to give nice variation.
#34
Posted 21 April 2012 - 01:29 PM
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