Photofly/123DCatch style object creation
#1
Posted 04 April 2012 - 04:43 PM
Basic idea is to import photos or a video of an object, and the tool auto-detects camera positions then generates a model.
Here's an example of results...
http://www.youtube.c...feature=related
Since 3d-coat already has a lot of the technology - voxels, mesh generation, texture baking etc - perhaps it's possible?
Would love to hear what others think (especially Andrew!)
Cheers,
Jamie
Blue Sky Studios
#2
Posted 04 April 2012 - 10:14 PM
I used Photofly to build assets for vfx shots on Chronicle last year, found it was very useful. Also currently using it to extract displacement maps for shading/texturing work on the upcoming feature here at Blue Sky.
One of my collegues put up a demo showing the technique.. http://www.youtube.c...=1&feature=plcp
#3
Posted 05 April 2012 - 03:42 AM
I have been using photogrametry based generated meshes as a basis for my vis arts sculptural works for a while, on my sculpt-forms site.
3DCoat is great to work with as the meshes spat out are pretty rough topology - wise. Also sometimes you get some pretty weird artifacts with meshes - which I use as part of my process (its a visual arts thing, commercial work flow wise I would clean up the mesh and match the reference). 3DCoat alows me to work with some seriously meshed up geo (once I convert to voxel of course).
Jake
#4
Posted 05 April 2012 - 03:47 AM
#5
Posted 05 April 2012 - 05:45 AM
#6
Posted 20 July 2012 - 07:01 AM
Hi
I have been using photogrametry based generated meshes as a basis for my vis arts sculptural works for a while, on my sculpt-forms site.
3DCoat is great to work with as the meshes spat out are pretty rough topology - wise. Also sometimes you get some pretty weird artifacts with meshes - which I use as part of my process (its a visual arts thing, commercial work flow wise I would clean up the mesh and match the reference). 3DCoat alows me to work with some seriously meshed up geo (once I convert to voxel of course).
Jake
Jake,
I just bought 3D Coat, and I can't see where to convert my Mesh to Voxels.
Could you help?
Regards,
JamesD.
#7
Posted 20 July 2012 - 08:37 AM
In the voxel tab, activate the merge tool, in the Tool Options panel there is a button toward the bottom called "Select mesh" - This lets you load an extermal mesh file of your choice. Upon selecting/loading the mesh you'll then get a mesh in the viewport that you can move/rotate/scale at your liesure.
Messiah|Modo|3DC+Video Training Bundles
Report any bugs & post feature requests on the 3DC Mantis page: http://3d-coat.com/mantis/
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