Jump to content


Photo

Sculpt room UV issue


  • Please log in to reply
2 replies to this topic

#1 simmsimaging

simmsimaging

    Novice

  • Member
  • PipPip
  • 225 posts
  • Gender:Male

Posted 29 March 2012 - 04:04 AM

I'm messing with the sculpt room for one of the first times, but having some issues with the sculpting jumping around in weird ways. I think it's a UV related issue, so I tried to re-UV the mesh and start again. However, it seems like the UV's are not updating in the sculpt room. It doesn't seem to change and I get a weird looking depth effect in the paint room even when I deleted the only paint layer that had sculpting on it.

So - is there possibly a UV issue with sculpt room, or is it likely to be something else at play?

b
Brett Simms
www.simmsimaging.com

#2 johnnycore

johnnycore

    Novice

  • Member
  • PipPip
  • 286 posts
  • Gender:Male
  • Location:Breda, the Netherlands
  • Interests:Houdini
    C++
    C#
    Python
    Anatomy
    Rigging

Posted 29 March 2012 - 09:18 AM

Might be a weird question but have you pressed "apply UV-Set"?

Otherwise.. is there any way to show some screenshots?
Johnny

Desktop: Intel core i7 2600k 4GHZ, nvidia GTX 560Ti 2048MB, 16GB DDR3 1333mhz, Windows 8 Beta x64 - Linux Fedora 18 x64
Sony VAIO Laptop - Intel core i5 520M 2,4GHZ, nvidia GT330M 1024MB, 8GB DDR 1333mhz, Windows 8 Beta x64 - Linux Fedora 18 x64

My youtube channel: http://www.youtube.c...ohnnycorebrieee

#3 simmsimaging

simmsimaging

    Novice

  • Member
  • PipPip
  • 225 posts
  • Gender:Male

Posted 29 March 2012 - 09:19 AM

Yes, I did. It seemed to send the UV's to the paint room version okay, but the sculpt was different.
Brett Simms
www.simmsimaging.com




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users