I'm messing with the sculpt room for one of the first times, but having some issues with the sculpting jumping around in weird ways. I think it's a UV related issue, so I tried to re-UV the mesh and start again. However, it seems like the UV's are not updating in the sculpt room. It doesn't seem to change and I get a weird looking depth effect in the paint room even when I deleted the only paint layer that had sculpting on it.
So - is there possibly a UV issue with sculpt room, or is it likely to be something else at play?
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Sculpt room UV issue
Started by
simmsimaging
, Mar 29 2012 04:04 AM
2 replies to this topic
#1
Posted 29 March 2012 - 04:04 AM
Brett Simms
www.simmsimaging.com
www.simmsimaging.com
#2
Posted 29 March 2012 - 09:18 AM
Might be a weird question but have you pressed "apply UV-Set"?
Otherwise.. is there any way to show some screenshots?
Otherwise.. is there any way to show some screenshots?
Johnny
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Desktop: Intel core i7 2600k 4GHZ, nvidia GTX 560Ti 2048MB, 16GB DDR3 1333mhz, Windows 8 Beta x64 - Linux Fedora 18 x64
Sony VAIO Laptop - Intel core i5 520M 2,4GHZ, nvidia GT330M 1024MB, 8GB DDR 1333mhz, Windows 8 Beta x64 - Linux Fedora 18 x64
My youtube channel: http://www.youtube.c...ohnnycorebrieee
#3
Posted 29 March 2012 - 09:19 AM
Yes, I did. It seemed to send the UV's to the paint room version okay, but the sculpt was different.
Brett Simms
www.simmsimaging.com
www.simmsimaging.com
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