Old Man reworking
Posted 28 March 2012 - 06:29 AM
This in not the final version as more sculpting is to be done plus shader and painting work...
Posted 29 March 2012 - 03:46 AM
Titled: Old Spaceman...
Posted 07 April 2012 - 11:38 AM
Who was your model?
Posted 11 April 2012 - 03:28 AM
I'm using this man as a model to test, different brushes I create (surface mode) and techniques that learn in how to work 3DCoat's digital clay.
@ Garagarape, no model just imagination on this guy...
Polypainting and render in 3DCoat...
3 million polygons in surface mode.
Posted 16 April 2012 - 09:48 PM
Lips, eye lashes etc still to do plus the white of the eyes still need some work too.
Not real happy with eyebrows yet... not sure it I can get them looking good or not maybe free form pose tool on them.
4.3 million polygons in surface mode, added more wrinkles, skin pores, eye brows, nose hairs etc, increase the polygons of the eye balls.
Polypainting and rendered in 3DCoat...
Posted 18 April 2012 - 06:36 PM
Posted 18 April 2012 - 06:42 PM
8 core 2.5 Xeon /12 gb RAM DX 64 Cuda / 560GTX-Ti. I always use the latest build.
Posted 18 April 2012 - 08:16 PM
Wrinkles need to appear as crisp as possible but not that hard. Well, it's not that easy I guess. There's some gravity effect.
A character here, this is the most important. Bravo!
3DC bug reports here:
Posted 18 April 2012 - 10:16 PM
@ michalis, Darn troublesome wrinkles, well back to the drawing broad...
Thanks for the comments...
Posted 03 May 2012 - 10:16 AM
Might I add though if he is really old I imagine his lips would be a little more wrinkly. Also the slight protruding line just to the outside of his eye, going down, slightly turning inward and ending just above the nostril line feels a little too wide and sort of breaks the flow a bit.
I hope you keep at it!
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