Daniel Tynan: Character Modeling for Animationcharacter modeling
Posted 26 March 2012 - 08:23 AM
.I'm wondering how to create a low poly animation version of him while preserving the details of the voxel sculpt as a displacement map?? As it is I know that when I retopo the low poly version I'm going to lose all those details like wrinkles on the pants and coat pockets . .
Posted 26 March 2012 - 08:57 AM
Per Pixel Painting and Microvertex Painting require some UV's though, but you can create them in the Retop room as well.
If you think I was quite vague I would like to explain it more in depth...
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Posted 28 March 2012 - 03:59 AM
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