more and more smoothing, perhaps smear/blur?
#1
Posted 22 March 2012 - 06:07 AM
But, here's my request. I'm really used to softwares like PaintSAI tool or even Painter that created the smear feature. It does a great job blurring the colors inbetween your own brush size.
I wonder if maybe increasing the smoothing would create that feature? Smoothing seems so weak on intensity compared to smear. I like smoothing, I just think it needs to be more pronounced.
For painting lowpoly models that would really help!
#2
Posted 22 March 2012 - 08:24 AM
#3
Posted 22 March 2012 - 11:30 AM
I'd also love to be able to have projection painting work with Painter. I'm not sure it's possible because of the way Painter handles it's background layer.
#4
Posted 22 March 2012 - 12:30 PM
4.0 BETA 16 x64 DX CUDA || Windows 7 SP1 x64 (WEI 7.9) || Nvidia GTX670 v314.22 || Intel 3770K @ 4.5 GHz || 16 GB DDR3-1600 || SpaceMouse Pro v10 Beta 15 || Intuos4 v6.3.5-3
#5
Posted 23 March 2012 - 10:13 AM
#6
Posted 26 March 2012 - 08:43 PM
i.e. ZBrush:
Gravity: Gravity allows simulation of gravity, wind, magnetism, or other directional effects that 'pull' (or push) at the surface of your model. When gravity is on, your regular sculpting will be modified by a pull in the direction of the gravity. Imagine windblown cloth, or the heavy folds of elephant skin.
Gravity Direction: Determines the direction your sculpting will be pulled in as you work. Click and drag in the arrow box to set the direction.
Gravity Strength: Determines the amount of gravity push or pull as you sculpt. Set to 0 for no gravity effect.
#7
Posted 29 March 2012 - 05:03 PM
If you never seen Smear make sure to check on Painter/PaintTool SAI what it does. It can also be called wetness.
I think what it does on the background is it averages all the colors that are inside the brush size and paints it on top, which makes a lot of sense if you want to blend colors.
Hey Andrew is there a way to mix both? It takes quite some time to keep switching in between these.
Using smudge doesn't get the necessary effect, really.
#8
Posted 07 April 2012 - 04:44 AM
#9
Posted 07 April 2012 - 05:36 PM
8 core 2.5 Xeon /12 gb RAM DX 64 Cuda / 560GTX-Ti. I always use the latest build.
#10
Posted 07 April 2012 - 09:42 PM
#11
Posted 08 April 2012 - 06:28 PM
8 core 2.5 Xeon /12 gb RAM DX 64 Cuda / 560GTX-Ti. I always use the latest build.
#12
Posted 08 April 2012 - 11:22 PM
Well at least I know some. Maybe not them all, but I'm sure they would love to have such tool. And specially for big companies like Blizzard. I'm just saying this would be a plus.
#13
Posted 12 May 2012 - 01:09 AM
I seriously think that would make a huge difference...
#14
Posted 12 May 2012 - 07:35 AM
I have often had the problem of trying to blend colors together while painting on a model in the paint room. Usually I can't get a good result in 3D-Coat, so I have to send it to Photoshop, work on it there for a while (usually adding a few layers), and then send it back to 3D-Coat. it would be very nice if I could just smear it nicely in 3D-Coat and skip the Photoshop step.
Nvidia Quadro FX 3800 (1GB GPU memory, CUDA, OpenGL)
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