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more and more smoothing, perhaps smear/blur?


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#1 Hugo Beyer

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Posted 22 March 2012 - 06:07 AM

Love 3d coat smoothing feature, it's a handy tool for blending colors, for sure!

But, here's my request. I'm really used to softwares like PaintSAI tool or even Painter that created the smear feature. It does a great job blurring the colors inbetween your own brush size.
I wonder if maybe increasing the smoothing would create that feature? Smoothing seems so weak on intensity compared to smear. I like smoothing, I just think it needs to be more pronounced.
For painting lowpoly models that would really help!

#2 Andrew Shpagin

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Posted 22 March 2012 - 08:24 AM

Try combination of smoothing and smudge.

#3 b33nine

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Posted 22 March 2012 - 11:30 AM

I'd love to see the "melting" power of paint room smooth amped up significantly. On higher resolution maps it's just not effective enough.

I'd also love to be able to have projection painting work with Painter. I'm not sure it's possible because of the way Painter handles it's background layer.

#4 Zeddicus

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Posted 22 March 2012 - 12:30 PM

In case people aren't aware, the smudge tool is the third one down in the left row. Another way of putting it is that it's two down from the paint brush tool. I was using it earlier today while testing Ptex and found it has a tendency to generate blocky artifacts if I paint too vigorously.

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#5 joshy

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Posted 23 March 2012 - 10:13 AM

it would be nice to see a new tool called melt. that automaticaly melts the voxels like the melting of wax in a burning candle

#6 3DArtist

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Posted 26 March 2012 - 08:43 PM

Yes, a melt/gravity brush would be neat.

i.e. ZBrush:

Gravity: Gravity allows simulation of gravity, wind, magnetism, or other directional effects that 'pull' (or push) at the surface of your model. When gravity is on, your regular sculpting will be modified by a pull in the direction of the gravity. Imagine windblown cloth, or the heavy folds of elephant skin.
Gravity Direction: Determines the direction your sculpting will be pulled in as you work. Click and drag in the arrow box to set the direction.
Gravity Strength: Determines the amount of gravity push or pull as you sculpt. Set to 0 for no gravity effect.


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#7 Hugo Beyer

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Posted 29 March 2012 - 05:03 PM

Oh I was mainly requesting smear for colors, not for voxels... Smudge is not a blur function. It creates a virtual mesh that distorts/push the colors on the brush direction. There's a huge difference inbetween Smudge and Smear. And what I am requesting here is Smear on painting tools only.

If you never seen Smear make sure to check on Painter/PaintTool SAI what it does. It can also be called wetness.
I think what it does on the background is it averages all the colors that are inside the brush size and paints it on top, which makes a lot of sense if you want to blend colors.


Hey Andrew is there a way to mix both? It takes quite some time to keep switching in between these.
Using smudge doesn't get the necessary effect, really.

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#8 Hugo Beyer

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Posted 07 April 2012 - 04:44 AM

I still think this is very important, thats why I'm bumping this thread.

#9 Tony Nemo

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Posted 07 April 2012 - 05:36 PM

It resembles Photoshop's Mixer Brush tool, which creates a smoth blend between colors.

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#10 Hugo Beyer

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Posted 07 April 2012 - 09:42 PM

Not so much since the mixer brush tool pushes and pulls the color into it's direction, I mainly think it needs to stay only where the brush size is. But it could work like that.

#11 Tony Nemo

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Posted 08 April 2012 - 06:28 PM

You're right. It would need a brush that mixes color on either side of the stroke.

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#12 Hugo Beyer

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Posted 08 April 2012 - 11:22 PM

Right, this is mostly because a lot of the hand painted gen texturing devs (world of warcraft, diablo3, and other hand painted games) are also concepters or they like to paint that way.
Well at least I know some. Maybe not them all, but I'm sure they would love to have such tool. And specially for big companies like Blizzard. I'm just saying this would be a plus.

#13 Hugo Beyer

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Posted 12 May 2012 - 01:09 AM

no one still interested on this?

I seriously think that would make a huge difference... :(

#14 TimmyZDesign

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Posted 12 May 2012 - 07:35 AM

Yes! I would LOVE a smear tool!
I have often had the problem of trying to blend colors together while painting on a model in the paint room. Usually I can't get a good result in 3D-Coat, so I have to send it to Photoshop, work on it there for a while (usually adding a few layers), and then send it back to 3D-Coat. it would be very nice if I could just smear it nicely in 3D-Coat and skip the Photoshop step.
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#15 RKS

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Posted 01 February 2014 - 12:15 AM

Neco, because 3d Coat really needs a smudge tool.



#16 esepablo

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Posted 03 April 2014 - 08:20 PM

bumping for smear-like tool



#17 The.Great.ESCape

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Posted 22 April 2014 - 09:37 AM

I'll happily add my support for a smear/smudge tool. I use those types of brushes a lot when painting in 2D



#18 Aleksey

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Posted 22 April 2014 - 04:10 PM

doesn't holding down shift do exactly this? just boost the strength up.






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