Here is a free program (Autodesk 123D Catch Beta) that can speed up asset creation: http://www.youtube.c...feature=related
9 replies to this topic
#1
Posted 21 March 2012 - 05:53 PM
8 core 2.5 Xeon /12 gb RAM GL 64 Cuda / 560GTX-Ti. I always use the latest build.
#2
Posted 21 March 2012 - 06:16 PM
you can do the same in 3D coat... are you sure you posted in the right forum..?
anyway, I tried 3Dcatch... low result.... I prefer Pscan... a little money, but worth it..
h/
anyway, I tried 3Dcatch... low result.... I prefer Pscan... a little money, but worth it..
h/
#3
Posted 21 March 2012 - 07:58 PM
Yeah, speed up I can't say. Zbrush isn't for this job obviously, lot of lost time.
Much better in blender, better topology tools, very easy transferring of multiple UVs to a new clean one etc etc.
Staying on free ware apps.
Much better in blender, better topology tools, very easy transferring of multiple UVs to a new clean one etc etc.
Staying on free ware apps.
#4
Posted 21 March 2012 - 10:13 PM
"you can do the same in 3D coat" Wow! I didn't know that. 123Catch needs 40 or 50 shots to get decent results. How many does it take in 3D Coat? Are there any tutorials? You can see why I thought this the appropriate forum.
8 core 2.5 Xeon /12 gb RAM GL 64 Cuda / 560GTX-Ti. I always use the latest build.
#5
Posted 22 March 2012 - 03:22 AM
Reminded me of this: kinda fiddly
parts 3 and four on youtube
parts 3 and four on youtube
#6
Posted 22 March 2012 - 09:26 AM
please read my post again.. I am just saying I use Pscan to do the same.. then I mport the model as Voxel in 3D coat for retpo.. that's what I said.. nothing more.. 
and the results I get from it are 100 miles superior..
check it here..
http://www.agisoft.r...oscan/standard/
DL the demo and see by yourself..
and the results I get from it are 100 miles superior..
check it here..
http://www.agisoft.r...oscan/standard/
DL the demo and see by yourself..
#7
Posted 24 March 2012 - 05:41 AM
I used this sketch app when it used to be called Photofly (a better name IMO). It's OK but isn't really detailed enough for my liking. I "scanned" my friend's head with it and it had a lot of trouble with some areas.
Phil Nolan
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Generalist
www.philnolan3d.com - Twitter - Google+
Desktop: Win8 Pro x64, Core 2 Quad 2.4 GHz, GeForce GTX 470, 8GB RAM
Laptop: Vista Home Prem x86, Core 2 Duo, 1.5 GHz, GeForce 8600M GS, 2GB RAM
#8
Posted 04 May 2012 - 01:46 PM
Why should the first video be easier than the normal workflow?
Only advantage i can find is the foto-texturing, but modelling a chest like that would be done in a few clicks, why retopo a cube
?
Only advantage i can find is the foto-texturing, but modelling a chest like that would be done in a few clicks, why retopo a cube
#9
Posted 04 May 2012 - 08:32 PM
Even photo-texturing wouldn't take more than the 5 clicks needed fort the visible stuff. Their app uses dozens of camera clicks plus all the clicks necessary to use them in 3DC.
8 core 2.5 Xeon /12 gb RAM GL 64 Cuda / 560GTX-Ti. I always use the latest build.
#10
Posted 04 May 2012 - 09:03 PM
Please don't forget: Not anyone works in Games and even needs Retopo.
Having marker-less scanning available from photos is extremely cool for many applications.
Having marker-less scanning available from photos is extremely cool for many applications.
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