Jump to content


Notice about Feature Requests & Bug Reports

The bug reporting and feature request forums (except for the Urgent Help section) are going away soon! Please use Mantis to report any bugs and feature requests. the link to Mantis is:
3d-coat.com/mantis/

Read more about it HERE.

Photo

First Post : Sabre Mech


  • Please log in to reply
19 replies to this topic

#1 online offworld

online offworld

    Neophyte

  • Member
  • Pip
  • 65 posts
  • Gender:Male
  • Location:Australia
  • Interests:3D, teaching, guitar and dad jokes

Posted 20 March 2012 - 04:15 PM

Hey everyone,

First time posting, so... hello :)

here's an old model of mine that I call "The Sabre Mech" that I'm working on for an iOS game I'm developing. I modelled it in Blender, but thanks to 3D-Coat I've been able to give it a massive makeover. Also, I tested baking the high poly details into a normal map on a lower poly mesh then put it on an iPad (via UDK) and it looks *awesome*.

Posted Image

Posted Image

Posted Image

Posted Image

It's all fun and games until someone realises that chainsaws work perfectly well under water... Then it's like, dude... is that a dolphin?


#2 Garagarape

Garagarape

    Journeymen

  • Member
  • PipPipPipPip
  • 1,119 posts
  • Gender:Male
  • Location:Tokyo

Posted 20 March 2012 - 04:33 PM

Oh yeah! Nice mecha!
I'd like to go to work riding it :)
By the way, if it is call "Saber Mech" shouldn't he have long saber tooth?
Just kiding!

#3 Tony Nemo

Tony Nemo

    Expert

  • Member
  • PipPipPipPipPip
  • 2,339 posts
  • Gender:Male
  • Location:Humboldt County, California

Posted 20 March 2012 - 06:07 PM

"I'd like to go to work riding it" might involve wip lash so be advised.

8 core 2.5 Xeon /12 gb RAM DX 64 Cuda / 560GTX-Ti. I always use the latest build.


#4 Garagarape

Garagarape

    Journeymen

  • Member
  • PipPipPipPip
  • 1,119 posts
  • Gender:Male
  • Location:Tokyo

Posted 21 March 2012 - 12:28 AM

Hi Tony Nemo,
Do you mean the beast could lash out and throw me down? :)
I wish I could understand better english.
Online Offworld, don't pay to much attention to a silly french joke.
I like your mecha. Reminds me of my childhood ("Droids", don't know if it existed in America though).
Keep on the good work and show us the baked version soon.

#5 online offworld

online offworld

    Neophyte

  • Member
  • Pip
  • 65 posts
  • Gender:Male
  • Location:Australia
  • Interests:3D, teaching, guitar and dad jokes

Posted 21 March 2012 - 04:25 AM

it's all good ;)

I myself am regularly accused of having a sense of humour that soars to spectacular heights of eccentricity...

It's all fun and games until someone realises that chainsaws work perfectly well under water... Then it's like, dude... is that a dolphin?


#6 Tony Nemo

Tony Nemo

    Expert

  • Member
  • PipPipPipPipPip
  • 2,339 posts
  • Gender:Male
  • Location:Humboldt County, California

Posted 21 March 2012 - 06:20 PM

Hi Tony Nemo,
Do you mean the beast could lash out and throw me down? :)
I wish I could understand better english.
Online Offworld, don't pay to much attention to a silly french joke.
I like your mecha. Reminds me of my childhood ("Droids", don't know if it existed in America though).
Keep on the good work and show us the baked version soon.


Whip lash occurs when your head is wipped back and forth as would happen if your vehicle was struck from behind. The panther's forward movement would be jerky and it transmits this to your head.

8 core 2.5 Xeon /12 gb RAM DX 64 Cuda / 560GTX-Ti. I always use the latest build.


#7 online offworld

online offworld

    Neophyte

  • Member
  • Pip
  • 65 posts
  • Gender:Male
  • Location:Australia
  • Interests:3D, teaching, guitar and dad jokes

Posted 23 March 2012 - 02:44 PM

Hey everyone,

Got a few new screenshots, been working on the joints...

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

It's all fun and games until someone realises that chainsaws work perfectly well under water... Then it's like, dude... is that a dolphin?


#8 Garagarape

Garagarape

    Journeymen

  • Member
  • PipPipPipPip
  • 1,119 posts
  • Gender:Male
  • Location:Tokyo

Posted 24 March 2012 - 05:02 PM

Good progress on the neck part.
Do you boolean-substract shapes or is it still a Blender modeling work?
If your aim is to animate the head in the end, the tubes caming out of it
towards the body will be tricky to rig and skin.
Probably not a problem for someone with rigging skills. I wouldn't know
how to proceed...

#9 online offworld

online offworld

    Neophyte

  • Member
  • Pip
  • 65 posts
  • Gender:Male
  • Location:Australia
  • Interests:3D, teaching, guitar and dad jokes

Posted 25 March 2012 - 02:29 PM

Hi Garageape,

Most of the rigging will be rigid, though I'm going to have a go at making those pipes either side of the neck stretchy.

Here's how my retopo is going so far - some of the retopo tools are great, others are horrible - all in all it's a nice looking result so far, but it's been absolutey back breaking to get this far (especially today).

Posted Image

It's all fun and games until someone realises that chainsaws work perfectly well under water... Then it's like, dude... is that a dolphin?


#10 online offworld

online offworld

    Neophyte

  • Member
  • Pip
  • 65 posts
  • Gender:Male
  • Location:Australia
  • Interests:3D, teaching, guitar and dad jokes

Posted 25 March 2012 - 04:39 PM

And here's a photo of a test export to iPad from UDK... I'm pretty happy with it :)

Posted Image

It's all fun and games until someone realises that chainsaws work perfectly well under water... Then it's like, dude... is that a dolphin?


#11 online offworld

online offworld

    Neophyte

  • Member
  • Pip
  • 65 posts
  • Gender:Male
  • Location:Australia
  • Interests:3D, teaching, guitar and dad jokes

Posted 31 March 2012 - 03:13 AM

Hey everyone,

Taking all my blood sweat and tears to keep this moving in between everything else I have to do (I work fulltime and teach two classes on the side).

Here is a small update, I've got the neck mechanics retopo'd and added in the shoulder and hip joints to the main torso low poly mesh...
Next up is the legs, hopefully I'll get these finished today and can start animating this beastie in Blender (fingers crossed).

Posted Image

Posted Image

It's all fun and games until someone realises that chainsaws work perfectly well under water... Then it's like, dude... is that a dolphin?


#12 online offworld

online offworld

    Neophyte

  • Member
  • Pip
  • 65 posts
  • Gender:Male
  • Location:Australia
  • Interests:3D, teaching, guitar and dad jokes

Posted 05 April 2012 - 04:57 AM

Hey everyone,

Got a whole bunch of new pics, pretty happy with how it's starting to look. These are actual screenshots from an iPad of the sabre mech standing next to an example character made with my changeling character system. The high poly sculpt is in excess of 5 million polys, thanks to the brilliant retopo and texture baking in 3D-coat, this model is roughly 9000 polys and still has the same 'look' as the high poly version.

If you are wondering what the silver panel below the handlebars is for, I'm experimenting with ways to try and upgrade this mech from a "sabre class" to a "griffin class" ;)

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

It's all fun and games until someone realises that chainsaws work perfectly well under water... Then it's like, dude... is that a dolphin?


#13 Garagarape

Garagarape

    Journeymen

  • Member
  • PipPipPipPip
  • 1,119 posts
  • Gender:Male
  • Location:Tokyo

Posted 05 April 2012 - 05:58 AM

Nice work. The retopoed mesh is very clean.
Yes, retopo is sometime hard to handle. Spliting the voxel
and retopo stuff into different layers help building thin parts
that are difficult to reach with the pointer.
On your final screen-shot, I feel that the mecha color scheme
is to close to the ground color. It doesn't help to read the global shape.
But it is probably still WIP, no?

#14 online offworld

online offworld

    Neophyte

  • Member
  • Pip
  • 65 posts
  • Gender:Male
  • Location:Australia
  • Interests:3D, teaching, guitar and dad jokes

Posted 05 April 2012 - 06:41 AM

thanks Garagarape :)

Yeah grounds just some texture I grabbed in UDK... I'll be doing the environments up as nicely as possible (given draw call limitations).

It's all fun and games until someone realises that chainsaws work perfectly well under water... Then it's like, dude... is that a dolphin?


#15 Tony Nemo

Tony Nemo

    Expert

  • Member
  • PipPipPipPipPip
  • 2,339 posts
  • Gender:Male
  • Location:Humboldt County, California

Posted 05 April 2012 - 07:54 PM

Presumably, the tail functions as a weapon to fend off persuers?

8 core 2.5 Xeon /12 gb RAM DX 64 Cuda / 560GTX-Ti. I always use the latest build.


#16 Methelina

Methelina

    Novice

  • Member
  • PipPip
  • 165 posts
  • Gender:Female
  • Interests:CG, Martial Arts, Knifefight, Music making, Cooking, Ants, Comp. Games

Posted 06 April 2012 - 01:39 AM

Awesome little kitty! Nice work on polymesh!
And may be a little detail texture on it like a mix of noises depended from cavity? Wht do u think about it

The Game that i make now
ffvRtJR.jpg

 

My WIP WorkShop

 

JetStream 760 4Gb, 
8Gb RAM, 
Intel core 2 Quad Q9550@2.83GHz(x4), 

Win7 x64 Ultimate


#17 online offworld

online offworld

    Neophyte

  • Member
  • Pip
  • 65 posts
  • Gender:Male
  • Location:Australia
  • Interests:3D, teaching, guitar and dad jokes

Posted 06 April 2012 - 03:59 AM

Hey Neophyte,

Hmmm... yes, a bit of the worn metal look yeah?
Can you do this in 3D coat? (I haven't learned any of the painting side of things yet).

It's all fun and games until someone realises that chainsaws work perfectly well under water... Then it's like, dude... is that a dolphin?


#18 online offworld

online offworld

    Neophyte

  • Member
  • Pip
  • 65 posts
  • Gender:Male
  • Location:Australia
  • Interests:3D, teaching, guitar and dad jokes

Posted 10 April 2012 - 03:59 PM

Yay :) First animation test on iPad!


  • randomguy_j likes this

It's all fun and games until someone realises that chainsaws work perfectly well under water... Then it's like, dude... is that a dolphin?


#19 Tony Nemo

Tony Nemo

    Expert

  • Member
  • PipPipPipPipPip
  • 2,339 posts
  • Gender:Male
  • Location:Humboldt County, California

Posted 10 April 2012 - 06:02 PM

It's running is so smooth, I don't see any whiplash hazard for the rider. Good work!

8 core 2.5 Xeon /12 gb RAM DX 64 Cuda / 560GTX-Ti. I always use the latest build.


#20 Garagarape

Garagarape

    Journeymen

  • Member
  • PipPipPipPip
  • 1,119 posts
  • Gender:Male
  • Location:Tokyo

Posted 11 April 2012 - 12:08 AM

Cool! That must be fun to put your own model on an Ipad!
I'm jealous!




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users