Nice "wet/slime - paintroomview" in 3DCoat, want the same result in C4D?! What the best material-settings (render/light) there?
Posted 11 March 2012 - 05:10 PM
I have a nice painting texture, it looks really pretty on the paintroom. Very slimy/wet with nice textures. But in Cinema 4d the colors are okay, but the nice slime/wet reflections are not so good.
Can someone plz help me, what are the best c4d setiings, for the 'same' nice result like in 3D Coat?
I mind also, that "glanzlicht/glanzfarbe" is the specular.
Posted 11 March 2012 - 09:41 PM
I am not entirely familiar with C4D, it looks like you have the spec map applied and strength of the map on. Maybe it's simply an OGL thing? Are there options for spec in the viewport? Does it show up at render time?
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Posted 12 March 2012 - 10:47 AM
The standart specular setting of every shader is plastic, which ignores specular maps from the specular color tab.
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Posted 13 March 2012 - 07:09 PM
thank u for ur answers
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