Advanced Member Monkeybrain Posted March 11, 2012 Advanced Member Report Share Posted March 11, 2012 Hello guys, I have a nice painting texture, it looks really pretty on the paintroom. Very slimy/wet with nice textures. But in Cinema 4d the colors are okay, but the nice slime/wet reflections are not so good. Can someone plz help me, what are the best c4d setiings, for the 'same' nice result like in 3D Coat? I mind also, that "glanzlicht/glanzfarbe" is the specular. Quote Link to comment Share on other sites More sharing options...
Javis Posted March 11, 2012 Report Share Posted March 11, 2012 Hi! I am not entirely familiar with C4D, it looks like you have the spec map applied and strength of the map on. Maybe it's simply an OGL thing? Are there options for spec in the viewport? Does it show up at render time? Quote Link to comment Share on other sites More sharing options...
Advanced Member johnnycore Posted March 12, 2012 Advanced Member Report Share Posted March 12, 2012 One thing to know in C4D is when you use a specular map you have to go to the specular tab(glanzlicht in your case) on you shader and set the specular mode to coloured, or else Cinema4D will igonore specular map entirely. The standart specular setting of every shader is plastic, which ignores specular maps from the specular color tab. Quote Link to comment Share on other sites More sharing options...
Advanced Member Monkeybrain Posted March 13, 2012 Author Advanced Member Report Share Posted March 13, 2012 ok, I want made a test again. But its good, that I have also a friend, who works professional with c4d as an architect. thank u for ur answers Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.