Ambient occlusion from normal map
Posted 10 March 2012 - 01:44 PM
While I'm at it, is there any way to paint 'no specularity' onto a layer? If I'm getting this right, you can only paint positive specular information and not negative. i.e. if I have specularity on layer 1, to erase that specularity information I have to erase the specularity on layer 1 rather than painting 'black' or whatever onto the specularity of layer 2. Is this the case?
Thanks in advance.
Posted 10 March 2012 - 11:21 PM
So...any thoughts on the ambient occlusion part? Or am I better off importing my model into the Microvertex painting mode and actually generating the geometry that xNormal can bake an occlusion map from?
Posted 12 March 2012 - 04:04 AM
Posted 12 March 2012 - 12:21 PM
Sorry, I should stop answering questions on this board pretending like I actually know something. I shall stop that bad habit immediately.
LOL...well thanks for the help all the same. I will look into Smak, but I think that you still need geometry to generate the AO, just like xNormal.
@AbnRanger - thanks for your help, I will either generate the geometry needed or try CrazyBump.
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