Posted 07 March 2012 - 09:20 PM
Ideally, we'd like to apply 3D textures (perhaps from .dds, but we'd be open to directly making the texture resources too) and use them in custom shaders.
- Chad Capeland
Posted 07 April 2012 - 06:36 PM
but for some shaders u will need a spherical texture - image with 180°+180° degree - but its easy, u can use photoshop, gimp, or u made a photo from a bubble or u did have an fisheye for ur cam, or u did render a sphere. And for others u will nee seamless textures.
And dds, thats not so important, this dds file did wrote 3dCoat. U can work with PNG, TIFF and so on. But u can watch with an irfanview plugin (formats.dll) how dds textures are looking.
Posted 09 April 2012 - 05:51 PM
Posted 20 June 2012 - 09:41 PM
Posted 21 June 2012 - 04:43 PM
sampler CustomSampler1;//corresponds to texture Shaders/CustomSampler1.dds
So if I create a new texture that I want to use in the shader, I just need to add another line below CustomSampler1:
sampler CustomSampler2;Then create the dds file in "[3D-Coat folder]\Shaders\Custom\[Name of new shader]\CustomSampler2.dds"
I think you can go up to 8 CustomSamplers. But I would not touch CustomSampler3, It's used for selection mask coloring.
GeForce GTS 250 1GB
Windows 7 Pro 64bit
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