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#21 digman

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Posted 30 August 2012 - 09:28 PM

Yes, you can do a lot of lower polygon sculpting in surface mode. One of my favorite ways of doodling as you can get a good amount of detail even on a low polygon model. Using both surface and liveclay brushes...
A question, I noticed the triangulated mesh, You do not use (remove stretching) for the surface mode brushes?

#22 chingchong

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Posted 30 August 2012 - 09:56 PM

yes i doodled without 'remove stretching' , because i somehow feel that without i can control the results better. but i didnt smooth at all, maybe later

#23 artman

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Posted 30 August 2012 - 11:20 PM

Good approach. :) Crude surface mode form is a good thing,not a bad thing ,you will get better working this way,it already shows in your sketch.
and I also agree about Remove stretching,it resamples the mesh and disturb the details,especially at lower polycounts,IMO its good to be used only when extruding big parts like neck and arms ect...
Lest limbs be reddened and rent--I spring the trap that is set--As I loose the snare you may glimpse me there--For surely you shall forget
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#24 chingchong

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Posted 14 September 2012 - 10:16 PM

some more doodling , dont know what it should be called
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#25 chingchong

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Posted 16 September 2012 - 10:49 PM

thanx L'ancien regime,
could use that on my gorilla project, which i will probably rework sometime.

and also thanx artman for your comment on posting #24

i refined my posting #24
it has now 800k tris.
it should work with ca. 200k also, but i experienced mesh explosions during the use of LC-tools :mad: :wacko: , so only way for me, was to move to voxels at 800k. I lost some real fine details, but i had to die one death anyway :(

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#26 AbnRanger

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Posted 17 September 2012 - 02:20 PM

Can someone please ban this damn bot ? Sorry to be that harsh but this is getting ridiculous just look at his posts for god sake...
This should also be done for anyone having f0x r3nderfarm (not putting a flag for you stupids) sigs...spammers again.
(this non contributing post will self destruct after actions have been taken)

I think this statement is awesome. Great works....color smells just fast enough. :D

#27 chingchong

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Posted 17 September 2012 - 03:26 PM

yes thx beatkitano :D, i already reported that post... lol
(tw it seems that my imagelinks are broken, need to fix them when im at home)

#28 chingchong

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Posted 18 September 2012 - 12:01 AM

because somehow my edit-function disapeared, i repost pic for #29

btw, is it only able to edit last post in a thread? becuase now i can only edit this post, other not... only option for delete

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and for # 31


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#29 L'Ancien Regime

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Posted 18 September 2012 - 03:07 AM

the design is very unique and bold .great work . and i hope can see more your excellent works .


I wish that was my sculpture; that's a plastic cast of a real gorilla skelton you can buy from Clone Bones..

#30 chingchong

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Posted 18 September 2012 - 09:18 PM

distorted previous head.... just for fun.
reminded me of Quentin tarantino...LOL
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#31 chingchong

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Posted 21 September 2012 - 11:04 PM

update on the old man-head.
now he has also a body.

that mud2-brush is really the best brush, dont even need crease from LC.
Body is about 800k tris now. head also 800k

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#32 chingchong

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Posted 08 October 2012 - 02:08 PM

A Fan-art for famous Adventure Game Series "Broken Sword",

Rendered in Blender Cycles

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