my wip
#21
Posted 30 August 2012 - 09:28 PM
A question, I noticed the triangulated mesh, You do not use (remove stretching) for the surface mode brushes?
#22
Posted 30 August 2012 - 09:56 PM
#23
Posted 30 August 2012 - 11:20 PM
and I also agree about Remove stretching,it resamples the mesh and disturb the details,especially at lower polycounts,IMO its good to be used only when extruding big parts like neck and arms ect...
"The Wind In the Willows", Chapter 7 "The Piper at the Gates Of Dawn"
#24
Posted 14 September 2012 - 10:16 PM
#25
Posted 16 September 2012 - 10:49 PM
could use that on my gorilla project, which i will probably rework sometime.
and also thanx artman for your comment on posting #24
i refined my posting #24
it has now 800k tris.
it should work with ca. 200k also, but i experienced mesh explosions during the use of LC-tools
#26
Posted 17 September 2012 - 02:20 PM
I think this statement is awesome. Great works....color smells just fast enough.Can someone please ban this damn bot ? Sorry to be that harsh but this is getting ridiculous just look at his posts for god sake...
This should also be done for anyone having f0x r3nderfarm (not putting a flag for you stupids) sigs...spammers again.
(this non contributing post will self destruct after actions have been taken)
#27
Posted 17 September 2012 - 03:26 PM
(tw it seems that my imagelinks are broken, need to fix them when im at home)
#28
Posted 18 September 2012 - 12:01 AM
btw, is it only able to edit last post in a thread? becuase now i can only edit this post, other not... only option for delete

and for # 31
#29
Posted 18 September 2012 - 03:07 AM
the design is very unique and bold .great work . and i hope can see more your excellent works .
I wish that was my sculpture; that's a plastic cast of a real gorilla skelton you can buy from Clone Bones..
#30
Posted 18 September 2012 - 09:18 PM
#31
Posted 21 September 2012 - 11:04 PM
now he has also a body.
that mud2-brush is really the best brush, dont even need crease from LC.
Body is about 800k tris now. head also 800k
#32
Posted 08 October 2012 - 02:08 PM
Rendered in Blender Cycles
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