as I understand it is typically is required for Games due to their extreme Low Poly requirements.
I therefore would rather like to create all Deformation already in the Geometry and to Paint directly onto High-Poly-Geometry via Vertex Painting.
Naturally it was highly interesting to apply Vertex-Painting and to deform the Geometry at the same time as this is for instance possible in Zbrush.
Is something like this in the plans?
Of course it was even better if a way could get found to also hook up Specularity Painting and maybe even other Channels for Vertex-Painting
(without UV's or Ptex being present)
Output would typically either be:
- Autoreopo from Highpoly to UV Map or Ptex and baking the existing Vertex-Paint
- just a Polygon-Decimation to some acceptable Polycount, creating a UV-Layout on top of that and again baking