a friend showed me this today and i thought some here might like to see what the new kepler cards might get up too, especially with cuda.
http://extrahardware...hell-kepler.png
cuda + kepler
Started by
robotbob
, Feb 14 2012 01:09 AM
3 replies to this topic
#1
Posted 14 February 2012 - 01:09 AM
mac 10.6.6 | 2 x 2.26 GHz quad core Xeon | NVIDIA GeForce GTX 285 | http://www.bitstate.com/
#2
Posted 14 February 2012 - 11:55 AM
i am hoping these numbers actually happen but cuda definitely rocks.
mac 10.6.6 | 2 x 2.26 GHz quad core Xeon | NVIDIA GeForce GTX 285 | http://www.bitstate.com/
#3
Posted 14 February 2012 - 08:28 PM
AbnRanger, on 14 February 2012 - 02:00 AM, said:
http://www.tomshardw...ries,14642.html
Yeah...this is all the more reason for Andrew to re-compile CUDA for 3D Coat to bring it up to date, and hopefully get it much more involved in the application. I have been using the app for over 3yrs now and I still don't know to what extent it is incorporated in the voxel workflow (only really large brush sizes, using Masks?). I think this is one reason why NVidia isn't as gung-ho about it as they are with Mari. It has a very limited role. Get it involved in the Paint Room. The multi-threading there is so silky smooth up to a point (really large brush sizes, some brush types are much slower than others, and large texture sizes...8k maps+). Handing that task over to the GPU with CUDA when the pixels per brush stroke ratio reaches an arbitrary level, could make 3D Coat really shine as a texture painting application.
Yeah...this is all the more reason for Andrew to re-compile CUDA for 3D Coat to bring it up to date, and hopefully get it much more involved in the application. I have been using the app for over 3yrs now and I still don't know to what extent it is incorporated in the voxel workflow (only really large brush sizes, using Masks?). I think this is one reason why NVidia isn't as gung-ho about it as they are with Mari. It has a very limited role. Get it involved in the Paint Room. The multi-threading there is so silky smooth up to a point (really large brush sizes, some brush types are much slower than others, and large texture sizes...8k maps+). Handing that task over to the GPU with CUDA when the pixels per brush stroke ratio reaches an arbitrary level, could make 3D Coat really shine as a texture painting application.
i think every user with a nvidia card out there (like me ), will appreciate when they can actually enjoy the CUDA-boost.
#4
Posted 15 February 2012 - 09:52 PM
the thing i really like about the potential of cuda is a much cheaper upgrade cycle for my hardware.
i can upgrade my video card instead of my CPU to get a much faster machine - for the software that uses cuda.
that can be much much cheaper overall. that and the recent awful flickering ATI drivers make nvida a better choice anyway.
adobe has embraced cuda and i use their products every single day and thats why i am mostly interested in this.
still a while to wait - april / may so i guess we will know if these numbers are real as its not official.
i can upgrade my video card instead of my CPU to get a much faster machine - for the software that uses cuda.
that can be much much cheaper overall. that and the recent awful flickering ATI drivers make nvida a better choice anyway.
adobe has embraced cuda and i use their products every single day and thats why i am mostly interested in this.
still a while to wait - april / may so i guess we will know if these numbers are real as its not official.
mac 10.6.6 | 2 x 2.26 GHz quad core Xeon | NVIDIA GeForce GTX 285 | http://www.bitstate.com/
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