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Snow, Tire and Car Shaders WIP


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#1 3DArtist

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Posted 23 January 2012 - 07:47 PM

I've been working on some multitexture/multilayer shaders the last few days and want to share the progress so far. I hope to clean up the code, add some final touches and release a small shader pack (currently DX only).

These shaders are a combination of PicMat, textured, and reflection shaders rolled into one with some fresnel thrown in.




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#2 3DArtist

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Posted 23 January 2012 - 07:48 PM

Tire and Car shaders:




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#3 johnnycore

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Posted 23 January 2012 - 08:34 PM

Shaders are kooking really good mate!
I really love the result!

Cheers
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#4 Javis

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Posted 23 January 2012 - 10:06 PM

Nice shaders! Thanks for sharing them (When you do!). :)

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#5 3DArtist

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Posted 25 January 2012 - 07:05 AM

Thanks guys, I appreciate it!

I just posted them in the Exchange Library.

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#6 cakeller

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Posted 25 January 2012 - 10:16 AM

Really incredible shaders! nice work.
"If you wish to make an apple pie from scratch, you must first invent the universe." - Carl Sagan.

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#7 3DArtist

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Posted 26 January 2012 - 08:34 AM

Thanks cakeller!

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#8 chris_solo

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Posted 26 January 2012 - 10:31 PM

Thanks for sharing!! great shaders.

++Chris

#9 Garagarape

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Posted 08 March 2012 - 06:46 AM

3DArtist, I've just discovered your shaders.
The snow shader is great.
Thanks for sharing!

#10 Monkeybrain

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Posted 15 March 2012 - 08:24 PM

I love it - love ur works and the shaders are wonderful, can one help me, how can I add shaders? And what u need to do own shaders?

#11 3DArtist

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Posted 15 March 2012 - 09:52 PM

I love it - love ur works and the shaders are wonderful, can one help me, how can I add shaders? And what u need to do own shaders?


Thanks Monkeybrain!

I uploaded the shaders to the Exchange Library on the forum here.

After you download the 3dcpack file:

You'll need to take the ".zip" off the file to be able to install it through 3D-Coat.
To install, go to File -> Install Extension -> then select the .3dcpack file.


One way to create your own:
1. Right-click on a shader in the Shaders palette (i.e. PicMat_Clay_Depth)
2. Click "Construct new shader" and enter a name for the new shader.
3. Click on the texture button to load a new picmat.

A picmat is just a shaded sphere that you can render from a 3D program (i.e. blender, Lightwave, Modo)
ZBrush has some examples here. You can't use them for 3D-Coat but they should give you an idea to create your own.

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#12 Monkeybrain

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Posted 17 March 2012 - 06:22 PM

okay, thank you ... but how work the supershader? Did you how it works? ;) theres an nice exmaple, but I don't know how it works? I found nothing about the 'supershader'

#13 3DArtist

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Posted 18 March 2012 - 03:52 AM

I do not know much about the supershader other than it was developed by cakeller. It looks like it is apart of his "Synthetic Nature Shaders" here.

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