Snow, Tire and Car Shaders WIP
Posted 23 January 2012 - 07:47 PM
These shaders are a combination of PicMat, textured, and reflection shaders rolled into one with some fresnel thrown in.
Posted 23 January 2012 - 08:34 PM
I really love the result!
Desktop: Intel core i7 2600k 4GHZ, nvidia GTX 560Ti 2048MB, 16GB DDR3 1333mhz, Windows 8 Beta x64 - Linux Fedora 18 x64
Sony VAIO Laptop - Intel core i5 520M 2,4GHZ, nvidia GT330M 1024MB, 8GB DDR 1333mhz, Windows 8 Beta x64 - Linux Fedora 18 x64
My youtube channel: http://www.youtube.c...ohnnycorebrieee
Posted 25 January 2012 - 10:16 AM
WinXP x64 sp2
My HDD Crashed - Hardware FAIL! - at least my brain did not Cr45H @#$%%^^@$....18.104.22.168....beep--- boing.
4GB Ra, nVidia QuadroFX 3450 w/256MB
P.S. Thanks to Andrew, and all who help make 3D-C awesome!
My Synthetic Nature shader library in the making:
Posted 08 March 2012 - 06:46 AM
The snow shader is great.
Thanks for sharing!
Posted 15 March 2012 - 08:24 PM
Posted 15 March 2012 - 09:52 PM
I love it - love ur works and the shaders are wonderful, can one help me, how can I add shaders? And what u need to do own shaders?
I uploaded the shaders to the Exchange Library on the forum here.
After you download the 3dcpack file:
You'll need to take the ".zip" off the file to be able to install it through 3D-Coat.
To install, go to File -> Install Extension -> then select the .3dcpack file.
One way to create your own:
1. Right-click on a shader in the Shaders palette (i.e. PicMat_Clay_Depth)
2. Click "Construct new shader" and enter a name for the new shader.
3. Click on the texture button to load a new picmat.
A picmat is just a shaded sphere that you can render from a 3D program (i.e. blender, Lightwave, Modo)
ZBrush has some examples here. You can't use them for 3D-Coat but they should give you an idea to create your own.
Posted 17 March 2012 - 06:22 PM
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