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A greco-roman terracotta


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#1 michalis

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Posted 17 December 2011 - 01:59 PM

Merry christmas to all of you!
Not a santa this time LOL, but something joyful as well.
Inspired from a greco-roman terracotta found in Egypt.
Zbrush/dynamesh, retopo in 3dc, painted in zb and 3dc. Rendered in blender 2.61 / cycles. No PP except frame.

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#2 johnnycore

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Posted 17 December 2011 - 02:06 PM

Wow looks very nice!
Mery Christmas to you too mate! :)
Johnny

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#3 digman

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Posted 17 December 2011 - 06:44 PM

I like it and a Merry Christmas, michalis :drinks:

#4 michalis

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Posted 17 December 2011 - 08:02 PM

thank you johnnycorem,
thanks digman you beautiful sweet poet! (though my english aren't great LOL)
I call this my best sculpt so far. Whatever you may think.
I tried some ideas that I would like to discuss further. As for instance, these curves, I made them to look as straight lines from an angle view. Meaning that they belong to an individual single virtual face. I tried it even on the body. A straight line, then turn to perpendicular view, fix the curve. I have to make this clearer, I know.
And cycles... what a great engine, how logical and easy for me to setup a scene. Thinking about the other "debate" on 3dcoat renderer. Just export to blender 2.61 and render. As it also supports these 3dc like shaders, easier and better.
Or as I did, retopo/UV and have fun. Retopo is for animation use only... who said that?

BTW, a question. How to mask cavity in 3dc paint room? I still can't figure it.

And a merry christmas, once again :drinks:
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#5 Taros

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Posted 19 December 2011 - 02:40 PM

Merry christmas to you too, Michalis.

My tutorials on YouTube ----> http://www.youtube.c...raphicGladiator

My official 3D Coat blog ----> http://3dcoat.blogspot.com

My sculpting experiments on 3D Coat.com ----> http://3d-coat.com/f...?showtopic=1720

 

My official website ----> http://www.grafikbuero-werner.de
(My website is in german language, but I work for the international market too. Just drop a mail, if you are interested.)

German speaking CG Workshops ----> http://www.lernfaktor.de

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#6 chris_solo

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Posted 20 December 2011 - 10:05 AM

Merry christmas Michalis!

great work!

++Chris

#7 michalis

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Posted 20 December 2011 - 07:02 PM

Thanks Taros
Thanks chris_solo

Still no answer on my question though. How to use cavity mask on painting?
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#8 Frenchy Pilou

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Posted 22 December 2011 - 10:44 PM

What a lovely thing!
Have happy Christmas and see you soon the next year! :)
Pilou (Frenchy)

Is beautiful that please without concept!
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#9 michalis

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Posted 22 December 2011 - 11:15 PM

Joyeux Noël à toi aussi Pilou.
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#10 Slipping_Through_07

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Posted 08 January 2012 - 06:41 AM

As always Michalis... job well done! Beautiful work!
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#11 michalis

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Posted 08 January 2012 - 07:02 PM

@Slipping_Through_07
Thank you, the good news are that cycles is a fine modern renderer. It's so easy to export and setup a preview when sculpting in 3dc or other app.
A direct export from sculpting room, a fast projected texture, place it in a studio template scene and render.
Here's another

Posted Image
  • 3DCNC and L'Ancien Regime like this
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#12 digman

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Posted 08 January 2012 - 08:57 PM

Nice... I will have to be sure to check out the Cycles renderer...

#13 Slipping_Through_07

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Posted 09 January 2012 - 06:11 PM

Outstanding! Beautiful render with gorgeous shadows with a realistic, subtle color palette! Haha-love the expression on the face!
I can't wait to explore Blender more in depth when I get a chance.
Samuel Guerrero, Jr.
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#14 michalis

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Posted 09 January 2012 - 06:33 PM

@Slipping_Through_07, David,
Stay focussed on Cycles development, a great potential on this engine! I have the feeling that blender became a very serious application now.
It's not just the render engine, it's the very serious nodal interface that changes the whole UI of blender. It's now possible to directly communicate decently with other commercial external renderers.
Nothing is better than nodes in some cases. Imagine a nodal system that can handle brushes in 3dcoat for instance. Plug what parameters you need. It's a bit SciFi I guess, or it isn't?

BTW, this render took ~2 mins.
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#15 Taros

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Posted 10 January 2012 - 12:08 PM

@Slipping_Through_07
Thank you, the good news are that cycles is a fine modern renderer. It's so easy to export and setup a preview when sculpting in 3dc or other app.
A direct export from sculpting room, a fast projected texture, place it in a studio template scene and render.
Here's another

Posted Image

Very nice model and presentation. Cycles seems to become very nice. :good:

My tutorials on YouTube ----> http://www.youtube.c...raphicGladiator

My official 3D Coat blog ----> http://3dcoat.blogspot.com

My sculpting experiments on 3D Coat.com ----> http://3d-coat.com/f...?showtopic=1720

 

My official website ----> http://www.grafikbuero-werner.de
(My website is in german language, but I work for the international market too. Just drop a mail, if you are interested.)

German speaking CG Workshops ----> http://www.lernfaktor.de

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#16 michalis

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Posted 10 January 2012 - 04:00 PM

Thanks taros,
Any idea how cavity mask / painting is working in 3dcoat?
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#17 Taros

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Posted 10 January 2012 - 09:51 PM

Paint something with normals first or bake normal infos from the voxel room.
Then switch to "less in cavity" or "more in cavity" and paint with color.
I have tried it in PP mode. As I remember it works only with normal map information, not with topology...

It is ok for a workaround and for game graphics but far away from the expected functionality.

My tutorials on YouTube ----> http://www.youtube.c...raphicGladiator

My official 3D Coat blog ----> http://3dcoat.blogspot.com

My sculpting experiments on 3D Coat.com ----> http://3d-coat.com/f...?showtopic=1720

 

My official website ----> http://www.grafikbuero-werner.de
(My website is in german language, but I work for the international market too. Just drop a mail, if you are interested.)

German speaking CG Workshops ----> http://www.lernfaktor.de

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#18 michalis

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Posted 11 January 2012 - 06:22 PM

Thanks taros, less in cavity OK, how can I fill it with a color and export a cavity map? Is it possible?

I need separated maps to use them under cycles nodal system. Something like this LOL ok just doodling with materials.

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#19 digman

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Posted 11 January 2012 - 07:06 PM

Michalis, Your doodles are still impressive... :drinks:

#20 michalis

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Posted 11 January 2012 - 07:39 PM

hey, david, thanks,
Nodal systems are a very powerful UI.
I could be very positive on a nodal UI in 3dcoat, against the older layers Ps-like one. Layers are OK but imagine, the same logic everywhere. On editing tools behavior.
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