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A greco-roman terracotta


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#41 chingchong

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Posted 10 October 2012 - 08:52 AM

thanks michalis

#42 digman

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Posted 10 October 2012 - 10:24 PM

Thanks very much for the blend file. I will look it over today...

#43 TimmyZDesign

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Posted 11 October 2012 - 02:39 AM

Wow! That last one is especially good! Great render!
Intel Xeon W3570 (4 core @ 3.2GHz) 6 GB RAM
Nvidia Quadro FX 3800 (1GB GPU memory, CUDA, OpenGL)
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#44 Slipping_Through_07

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Posted 13 October 2012 - 03:57 AM

Impressive! You keep pushing the envelope Michalis. Extremely hyperrealistic render. Tremendous effort! :)
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#45 michalis

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Posted 13 October 2012 - 10:52 AM

Thank you all. You're too kind.
Tremendous effort I wouldn't say. I was demonstrating blender sculpting to a friend and this came up. It's great to work, sometimes, without concept. (Pilou)
Now, I started retopo and some tests under MV mode, to export a decent displacement from this. Not good so far...
I also tried some fast autopos, it's a static model after all. A 5k mesh gave me 200 n-gons. What's happening here?
N-gons are bad in my case, I had in mind to import the cage in blender, heavy subdivide and shrinkwrap it to the original. Resulting to a multires mesh for further sculpting - painting etc. (zb-mb like method)
Blender can handle 10M or more under my hardware configuration, maintaining excellent smooth performance. And, I really love the brushes there.
Unfortunately, autopo provides data that conflicts badly with blender multires modifier. So, lagging at 1M... N-gons are a disaster in such cases. To manually edit 200-300 n-gons is out of the question. Better go for manual retopo. In the past, 3dc autopo was able to provide cages with 10-20 n-gons only. What has changed?
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#46 The Candy-floss Kid

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Posted 29 October 2012 - 04:15 AM

Posted Image

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And a clay render
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These characters are wonderful Michalis - something new here - something more personal than your ancient carvings yet with the same sense of the ancient.

#47 michalis

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Posted 30 October 2012 - 11:28 AM

@The Candy-floss Kid
Thank you.
In fact, I have to use references long time now. Most of my ancient style studies are from memory.
For me is much easier to use some photos of a real person. Likeness is the easiest. But adding details with precision or such isn't what I'm after.
Composing shapes, some kind of hidden geometrical solution, abstract composition, this is all about. Any likeness or naturalism are just illusions, they just happen. This is how I understand sculpting.

A one eye man, probably a wrestler (probably pankration )
An attempt for a real cyclops LOL

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#48 The Candy-floss Kid

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Posted 30 October 2012 - 01:37 PM

Composing shapes, some kind of hidden geometrical solution, abstract composition, this is all about. Any likeness or naturalism are just illusions, they just happen. This is how I understand sculpting.


The glabella forehead and brow in particular show this to wonderful effect. I love the turbulence you achieved here. Much to admire.

#49 michalis

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Posted 30 October 2012 - 06:53 PM

Thanks, I was trying to imply a third eye there.
I found it difficult to imagine a cyclops. Still searching on this.
I don't mean a Ray Harryhausen's version. Though I admire his work, a central eye is too much for me. LOL He added a horn too. Nice. he he
But, cyclopses somehow existed. In some form. Maybe a man with an eye on the material world. The second eye is for the reason, maybe. Polyphemus had no chance against Odysseus. Especially when he drunk this well known, famous greek "table wine" Retsina. I still avoid it. Lessons from the ancient world. We may have two eyes but we risk to lose both of them. :rofl:
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