It's been a long time since I've posted work on a forum (actually, I've never posted my 3D work on a forum!) but here's a voxel head that I created from a sphere using a demo of 3D Coat. I started this after two or three hours of getting to grips with the basics and then carried on for another four or five hours until I got the result you see below. I haven't touched most of the features and options within the program and I'm looking forward to investigating more. I used 2 or 3 of the basic brushes in 'draw' mode and then brought in some textures I quickly made in Photoshop to help out with the pores and so on.

The images below were rendered with a significantly reduced resolution model because my computer here at home is terrible (2GB of ram). It doesn't have any diffuse/spec/SSS maps - the variation you see was created with procedural noise/dirt maps just to get a feel for how it might look if I can one day be bothered to paint some proper textures.

Cheers!
John














