This was happening automatically, right?Is volume in surface mode?
It needs to be in SF mode for vertex painting to work.
3D-Coat 3.7 updates thread
#1441
Posted 03 August 2012 - 03:56 PM
#1442
Posted 03 August 2012 - 04:54 PM
I don't rememberThis was happening automatically, right?
"The Wind In the Willows", Chapter 7 "The Piper at the Gates Of Dawn"
#1444
Posted 03 August 2012 - 05:39 PM
Yes, should work surface mode...Is volume in surface mode?
It needs to be in SF mode for vertex painting to work.
And actually it should switch automatically to surface mode, when moving to paint room. But all this does not work anymore here.
Superstrange... it works in no of the recent versions anymore...
I've deleted all information, user folder too... and reinstalled it, but no chance. Tested the DX and GL versions. No vertex painting. What the heck?!
My YouTube channel ----> http://www.youtube.c...raphicGladiator
My sculpting experiments on 3D Coat.com ----> Wanna see...
My official website ----> www.grafikbuero-werner.de
(My website is in german language, but I work for the international market too. Just drop a mail, if you are interested.)
German speaking CG Workshops ----> www.lernfaktor.de
#1445
Posted 03 August 2012 - 06:07 PM
It should work. Voxels are automatically turned to surface. Check conditions, opacity, try to paint with mouse.Yes, should work surface mode...
And actually it should switch automatically to surface mode, when moving to paint room. But all this does not work anymore here.
Superstrange... it works in no of the recent versions anymore...
I've deleted all information, user folder too... and reinstalled it, but no chance. Tested the DX and GL versions. No vertex painting. What the heck?!
#1446
Posted 03 August 2012 - 06:13 PM
The problem: I don't see any model...It should work. Voxels are automatically turned to surface. Check conditions, opacity, try to paint with mouse.
I create a sphere in voxels - move to paint room, and see nothing...
What I have to delete to get the default mode? (user folder?)
My YouTube channel ----> http://www.youtube.c...raphicGladiator
My sculpting experiments on 3D Coat.com ----> Wanna see...
My official website ----> www.grafikbuero-werner.de
(My website is in german language, but I work for the international market too. Just drop a mail, if you are interested.)
German speaking CG Workshops ----> www.lernfaktor.de
#1447
Posted 03 August 2012 - 06:36 PM
My YouTube channel ----> http://www.youtube.c...raphicGladiator
My sculpting experiments on 3D Coat.com ----> Wanna see...
My official website ----> www.grafikbuero-werner.de
(My website is in german language, but I work for the international market too. Just drop a mail, if you are interested.)
German speaking CG Workshops ----> www.lernfaktor.de
#1448
Posted 03 August 2012 - 07:01 PM
The same for "cube2x2" etc.
My YouTube channel ----> http://www.youtube.c...raphicGladiator
My sculpting experiments on 3D Coat.com ----> Wanna see...
My official website ----> www.grafikbuero-werner.de
(My website is in german language, but I work for the international market too. Just drop a mail, if you are interested.)
German speaking CG Workshops ----> www.lernfaktor.de
#1449
Posted 03 August 2012 - 07:52 PM
Maybe just Edit->Prefs->Show beta tools ?The problem: I don't see any model...
I create a sphere in voxels - move to paint room, and see nothing...
What I have to delete to get the default mode? (user folder?)
#1450
Posted 03 August 2012 - 10:45 PM
Oh dear... Exactly. I forgot I am working always in beta mode... This was the reason!Maybe just Edit->Prefs->Show beta tools ?
Very sorry!
My YouTube channel ----> http://www.youtube.c...raphicGladiator
My sculpting experiments on 3D Coat.com ----> Wanna see...
My official website ----> www.grafikbuero-werner.de
(My website is in german language, but I work for the international market too. Just drop a mail, if you are interested.)
German speaking CG Workshops ----> www.lernfaktor.de
#1451
Posted 04 August 2012 - 07:17 AM
The only way to fix it is to uninstall and reinstall the software.
I think it started happening ever since 3.7.14(CUDA)(GL64).
The software works fine and then suddenly the crash. I have not noticed any specific event which causes the crash. The only thing I guess is that it may be related to memory being used by other programs running simultaneously in the background. Perhaps a memory leak?
Is anybody else having this problem?
I just upgraded to 3.7.16A(CUDA)(GL64). Hopefully this problem will not continue to persist.
Nvidia Quadro FX 3800 (1GB GPU memory, CUDA, OpenGL)
Windows Vista Professional 64-bit
1st display is Wacom Cintiq 21UX (2nd Gen) (1600 x 1200)
2nd display is ASUS VE245H (1920 x 1080)
#1452
Posted 04 August 2012 - 07:49 AM
I am having a recurring problem where 3D-Coat suddenly crashes. After that happens I can no longer open any of my 3D-Coat files.
The only way to fix it is to uninstall and reinstall the software.
I think it started happening ever since 3.7.14(CUDA)(GL64).
The software works fine and then suddenly the crash. I have not noticed any specific event which causes the crash. The only thing I guess is that it may be related to memory being used by other programs running simultaneously in the background. Perhaps a memory leak?
Is anybody else having this problem?
I just upgraded to 3.7.16A(CUDA)(GL64). Hopefully this problem will not continue to persist.
Download the no cuda version, problem solved.
Cuda simply block opening some file in unknown condition. I noticed that on all 3.7 beta builds. It's completely random. YOu can try starting 3dcoat, going into voxel room and in the vox menu deactivate cuda, that can help. Same old same old.
#1453
Posted 05 August 2012 - 08:04 AM
Thanks! I will try that.Download the no cuda version, problem solved.
Cuda simply block opening some file in unknown condition. I noticed that on all 3.7 beta builds. It's completely random. YOu can try starting 3dcoat, going into voxel room and in the vox menu deactivate cuda, that can help. Same old same old.
Nvidia Quadro FX 3800 (1GB GPU memory, CUDA, OpenGL)
Windows Vista Professional 64-bit
1st display is Wacom Cintiq 21UX (2nd Gen) (1600 x 1200)
2nd display is ASUS VE245H (1920 x 1080)
#1454
Posted 08 August 2012 - 05:30 AM
I read on your Twitter about the precision enhancements; "if you are changing something dragging mouse manually you may press SPACE and enter exact numerical value." That sounds excellent!
Any chance of adding a rectangular array?
Thanks for making this wonderful program.
Bill
#1455
Posted 10 August 2012 - 09:38 AM
"Retopo room will grow gradually to fully featured low poly modeler."
Thanks for that
"@BeatKitano Ater weeks of stabilizing I need sometimes to do something new to feel better"
Just want to back you up, Andrew.There are alot people out here, who understand this very well. I also often get in a phase, where doing something new is just as relaxing.
And its awesome, that recharging your batteries gives us some new tools along th way. For me nothing to complain.
#1456
Posted 10 August 2012 - 10:05 AM
Just read
"Retopo room will grow gradually to fully featured low poly modeler."
Thanks for that![]()
![]()
"@BeatKitano Ater weeks of stabilizing I need sometimes to do something new to feel better"
Just want to back you up, Andrew.There are alot people out here, who understand this very well. I also often get in a phase, where doing something new is just as relaxing.
And its awesome, that recharging your batteries gives us some new tools along th way. For me nothing to complain.
Adding a lowpoly editor is great news but I do hope Andrew will also add the option of having a four view screen,
doing this will do away with the need of an external editor and make 3DCoat a more complete application.
EDIT: Oh I'd better add IMHO
Amd Quad Core FX-4100 3.6MHz
Windows 8 Pro
GTX550 Ti 1GB GDDR5
8GB DDR3
Wacom Bamboo Pen & Touch Small (CTH-461)
Silo 2.2 ,3D-Coat V3 Pro
Blender3D 2.67a , TrueSpace 5&7
Sculptris
#1457
Posted 10 August 2012 - 02:28 PM
This would be useful for the lasso options with multilayered objects.
For the low poly editor: A subd toggle\preview would be quite handy too.
#1458
Posted 10 August 2012 - 03:02 PM
+1. Add to that a Shell/Thickness Modifier and SHIFT + DRAG (to create new edges/poly's on the fly) with the TRANSFORM tool.Andrew, can you add a "Through all volumes" option for the SurfHide tool? and if possible, allow it to hide any voxel volumes also?
This would be useful for the lasso options with multilayered objects.
For the low poly editor: A subd toggle\preview would be quite handy too.
http://www.screencast.com/users/dnashj33/folders/Default/media/6bef16d7-b3da-47f4-b976-d3a63f7762a0
#1459
Posted 10 August 2012 - 06:00 PM
Just read
"Retopo room will grow gradually to fully featured low poly modeler."
Thanks for that![]()
![]()
That will probably put the final nail in the Silo coffin.
#1460
Posted 10 August 2012 - 07:02 PM
Not yet. Well the silo name, definitely, but the program is not done.That will probably put the final nail in the Silo coffin.
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