3D-Coat 3.7 updates thread
#121
Posted 15 December 2011 - 10:43 PM
I can see alot of illustrators using 3DCoat for creating illustrations enlarging the customer base for 3DCoat.
#122
Posted 16 December 2011 - 02:51 AM
#123
Posted 16 December 2011 - 07:34 AM
I think you guys are forgetting that 3DCoat is a Sculpting/Topology editor/Painting application, if you were to add too many other things, like photo quality rendering, animation etc the focus would be lost and we would end up with just another all round 3D program.
I can see your point but adding a better renderer or plug-in (good idea) is not the same as losing focus in my view. 3DCoat has a renderer already, no reason not to upgrade it to meet the projected enhancements that 3DCoat will have in Version 4. Go to the Zbrush's site and many of those renders will never make it to a retopo process or game engine. They are for show and illustrations. I realise that Andrew and Raul are only two people but in time I do not think it's a bad idea to have more rendering power whether internal or external.
In the end the choice will be Andrews but good feedback and even disagreements help.
#124
Posted 16 December 2011 - 07:54 AM
Win build done. Mac + Liux - tomorrow if all is OK with win build.
- Free form primitives and pose tools got multi-selection and gizmo (if multiple elements selected) - http://bit.ly/tihLm7
- All retopo tools will support realtime symmetry updating. If you change something on one side of existing symmetry - it will be done on other side. Turn off "Retopo->Show mirrored" to see clearly how it happens. It is very important if you want to update existing mesh without breaking UV set.
- Primitives updating done to produce really good quality in surface mode booleans. Grid density may be varied by slider.
- Found one more lag in retopo tool (and UI in general). Now it will work faster, especially on undo/redo and tool switching.
- I found why importing model for ppp may take long time in some cases. It was realtime pading preparing routine. Now optimized a lot.
- airbrush in ppp & freeze issue solved - http://3d-coat.com/m...view.php?id=447
- Pose, primitives & Free form with symmetry problem resolved - http://3d-coat.com/m...view.php?id=441
- UV room "add clusters" bug fixed - http://3d-coat.com/m...view.php?id=445
- UV mapping in retopo room improved - when you add polygons UV will be extended properly after switching other tool - http://www.3dcoat.co...s/UV_update.png
- Fixed bug - keeping scale of merged object in voxels was inaccurete up to 3%. It was well visible on far off-ce0ntered models.
- fixed cube lag: http://3d-coat.com/m...view.php?id=435
- attempt to fix Linux delay bug, but really not sure there ...
LC updated just a little because of Raul was busy with primitives and ewest changes are not included - still not checked well.
#125
Posted 16 December 2011 - 10:57 AM
My YouTube channel ----> http://www.youtube.c...raphicGladiator
My sculpting experiments on 3D Coat.com ----> Wanna see...
My official website ----> www.grafikbuero-werner.de
(My website is in german language, but I work for the international market too. Just drop a mail, if you are interested.)
German speaking CG Workshops ----> www.lernfaktor.de
#126
Posted 16 December 2011 - 11:22 AM
Looks like all 4 links work well. What links are broken?Some links in the update list are broken, Andrew.
I will discover it with file you sent me.Thanks Andrew. One quick question...why is it that the last several builds, the Symmetry plane is almost never centered up on the active object/layer. It's more of an annoyance than anything, but oftentimes you cannot tell it's on because you can't see the the plane. It's hidden inside the object or off in space. It is kind of like seeing typos on a resume. It's not a critical error but it doesn't reflect well.
#127
Posted 16 December 2011 - 02:04 PM
This one for example:Looks like all 4 links work well. What links are broken?
- airbrush in ppp & freeze issue solved - http://3d-coat.com/m...view.php?id=447
There are more than 4 links in your list...
My YouTube channel ----> http://www.youtube.c...raphicGladiator
My sculpting experiments on 3D Coat.com ----> Wanna see...
My official website ----> www.grafikbuero-werner.de
(My website is in german language, but I work for the international market too. Just drop a mail, if you are interested.)
German speaking CG Workshops ----> www.lernfaktor.de
#128
Posted 16 December 2011 - 03:15 PM
Thanks! Now links fixed.This one for example:
- airbrush in ppp & freeze issue solved - http://3d-coat.com/m...view.php?id=447
There are more than 4 links in your list...
#129
Posted 16 December 2011 - 03:57 PM
Edit: I dropped back to 3.7.01B and the file loaded fine, so it's definitely a problem with 3.7.02.
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#130
Posted 16 December 2011 - 04:47 PM
Testing 3.7.02, CUDA version, Windows 7 64-bit
Voxelization of surface mesh undo crash:
- Created a voxel sculpt
- Added liveclay details in surface mode
- ENTER to voxelize surface mesh
- UNDO, crash, happens each time at least with the model I did
Liveclay detail and posing with Line transpose mode not creating proper selection:
- Have a voxel sculpt with liveclay(?) detail in surface mode
- Select pose
- Select Transpose mode "Line"
- Paint line
- Only segments of area get selected / masked + transformed
- Happened with couple of character like models when drawing Line selection on leg/foot area
#131
Posted 16 December 2011 - 04:52 PM
Ok, crash reproduced. I will fix and reupload today.I'm sending a crash report with a file right now as soon as it finishes uploading. The latest 3DC update is crashing when I load a .3B file from 3.7.01. I'm not at home right now to check but it is possible that the file got corrupted when I transferred it from my desktop to my laptop via a USB flash drive.
Edit: I dropped back to 3.7.01B and the file loaded fine, so it's definitely a problem with 3.7.02.
#132
Posted 16 December 2011 - 06:19 PM
am i the only one?
"The Wind In the Willows", Chapter 7 "The Piper at the Gates Of Dawn"
#133
Posted 16 December 2011 - 06:46 PM
It is bug. Fixed. Will reupload today.In 3.7.02 I use "apply symmetry" commands from retopo menu the retopo mesh disappear.
am i the only one?
#134
Posted 16 December 2011 - 07:07 PM
How about spicing up the renderer a bit? Visualization, direct voxel render output could be a good marketing for 3D-Coat. The DOF blur is nice and the final output render is good. How about fixing adding more lights, maybe HDR, repairing the color of lights to react like in 3DSMAX scanline render, replacing the current render code or add something that Andrew can think of?
A lot of people judge the quality of 3D programs via it's renders or sculpts, when a program get studios and really good artists using it then it will sell itself so the best possible materials system and render engine could only benefit 3DC really. There is a lot of requests at the moment but i think this is a good suggestion that should be done at some point.
3. You could add a configurable motion blur effect like in Photoshop--filter--motion, where the voxel-object is rendered as if moving in a direction: think of the Enterprise Warp effect in Star Trek: motion-blur-streak intense colors are burned toward white
For effects i think something which would be much better would be support for GLSL/HLSL effects because that way you could have a nice motion blur but also any number of other useful effects you could think of like chromatic aberration, noise grain, Lens distortion etc. There is also many effects online to download and they could be coded and added to the program at any time also. In my opinion that would be much better than just a few selected effects being available, these could also be used with painting/texturing similar to how photoshop can apply effects to layers/selections.
#135
Posted 16 December 2011 - 07:52 PM
And yes, I see you can export from Retopo without needing Apply Symmetry either, it loaded both sides into LightWave, correctly mirrored. it didn't even have the snapping problem I mentioned above.
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#136
Posted 16 December 2011 - 08:35 PM
- retopo symm fix
- crash fixed
- symm plane bound box fixed
#137
Posted 17 December 2011 - 06:08 AM
#138
Posted 17 December 2011 - 11:18 AM
Andrew,could you make a version of Mud brush without the embedded grain/noise?
Its a very good brush,sometimes better than clay brush for some situation.
Clay brush seems to average the whole stroke from the starting point,giving it a kind of smudging effect
which can be tricky when doing subtractive sculpting or when working on the symmetry line.
Mud brush is much more easy to predict in that aspect,best Clay based brush in 3DCoat arsenal IMO....
But the thing is personally i don't need the gain/noise effect,I would rather like being able to choose an alpha image if I want such an effect in the brush
and be free to not use one if I don't want to.
PS:Also,it seems Interpolate has gone under some changes am I right ??
It works better now,there seems to be distance lock on when dragging,much easier to do straight line now.
Its not perfect yet tough,the "green snake" visual representation does not seem to adapt to the new behavior when changing directions.But anyway its a big step foward...
I hope Im not crazy
"The Wind In the Willows", Chapter 7 "The Piper at the Gates Of Dawn"
#139
Posted 17 December 2011 - 03:23 PM
All issues reproduced. All fixed but crash. Working over it now. Will do new build today.Thanks for the fast turn around.
Nevertheless, the Symmetry plane still has issues as you can see from the screen grab. Plus there is a red indicator at the bottom of the screen that symmetry is only partial. What is that about? I have no idea how to fix that.
EDIT: I've also had 3DC crash twice in the past 20 minutes, involving hitting UNDO in the Retopo Room. It's so sudden and volitile I don't even get the crash report. Has been 4 crashes since installing 3.7.02A an hour or so ago. You won't catch the UNDO bug easily. It usually happens when you have been working a while, using the split and points & faces tool
More stuff happening with just this build (newly broken):
http://www.screencast.com/t/qaU3t5oLkum
#140
Posted 17 December 2011 - 03:52 PM
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