LiveClay Pose selection bug is back.
Confirmed, Real PITA too.
Posted 11 July 2012 - 09:36 AM
Posted 11 July 2012 - 10:21 AM
Posted 11 July 2012 - 02:58 PM
Also noticed this problem.. I solved it by doing this:
voxel --> clean surface
followed with
voxel --> clean memory
Everything seems te work correctly for me after doing this..
Posted 11 July 2012 - 03:08 PM
What about just Clear Memory?That has worked in the past for me but now when I try it, it destroys my mesh.
Posted 11 July 2012 - 03:33 PM
Posted 11 July 2012 - 05:02 PM
Posted 11 July 2012 - 05:42 PM
Posted 11 July 2012 - 06:43 PM
Posted 11 July 2012 - 11:44 PM
Posted 12 July 2012 - 04:49 AM
If I remember correctly, clean surface poked holes in the mesh and clean memory turned it into abstract art, spikes everywhere.
I've also tried them individually and in combination so maybe my mesh is corrupted in some other way. But I will try again when I get home and if it still does not work I'll send the model to Andrew to look at.
Posted 14 July 2012 - 05:22 AM
Posted 14 July 2012 - 08:58 AM
Posted 14 July 2012 - 11:49 AM
Mac build appears to be missing some assets (or have a screen rendering issue).Mac&Linux builds updated to 3.7.14B.
Posted 14 July 2012 - 02:06 PM
Posted 14 July 2012 - 03:15 PM
Posted 15 July 2012 - 12:54 AM
Posted 15 July 2012 - 06:40 AM
I have had plenty of times where my mesh will have holes and clean surface/ clean memory will only make things worse. What works for me is to either increase the resolution or take the model into then out of voxels mode before using clean surface/ memory.
Posted 15 July 2012 - 07:09 AM
There was an error in one shader. The build 3D-Coat 3.7.14B for Mac OS X has been updated. Please download it again.Voxel room is flickering with fullscreen white
Posted 15 July 2012 - 01:30 PM
There was an error in one shader. The build 3D-Coat 3.7.14B for Mac OS X has been updated. Please download it again.
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