3D-Coat 3.7 updates thread
#1141
Posted 08 June 2012 - 07:51 PM
waitting mac build!
@Psith:i like your icons a lot,lots of work of course
in general,diferent perspectives should melt for the best
but then its been in the hands of a small group of decision and not users like me
and looks fair that i just coment after its done
anyhow it looks simple in other programs to change default icons for custom ones (ive done it in mac)
my big point here is:
first study the diagram,the workflow,the architacture and stream and perfect it
then agree on the simbols,colors ,readabillity
FORM /SUBSTANCE
make it simple
thanks
#1142
Posted 08 June 2012 - 08:39 PM
Further, let's keep this professional.
Thanks.
Messiah|Modo|3DC+Video Training Bundles
Report any bugs & post feature requests on the 3DC Mantis page: http://3d-coat.com/mantis/
#1143
Posted 08 June 2012 - 08:49 PM
Thanks Andrew, so far in my testing this has solved the negative pulling effect on the surface mesh (backfaces) when using LC brushes plus the quality of the strokes have improved as well.
I will do deeper testing but everything seems to be working correctly now...
The small tears fix with surface mode brushes (remove stretching enabled) and now this fix makes LiveClay and regular Surface Mode brushes really a pleasure to use.
#1144
Posted 08 June 2012 - 09:07 PM
#1145
Posted 08 June 2012 - 09:11 PM
#1146
Posted 08 June 2012 - 09:22 PM
#1147
Posted 08 June 2012 - 09:23 PM
It's more or a less a testing ground for builds so that they are a little more flushed out before hitting the public. With regards to the new UI, yes, we did have a select few people give ideas to Andrew, but don't think that those select few "control" everything. Andrew decides, as always, what he likes and wants to use.
EDIT: And precisely what Beat said above.
Messiah|Modo|3DC+Video Training Bundles
Report any bugs & post feature requests on the 3DC Mantis page: http://3d-coat.com/mantis/
#1148
Posted 08 June 2012 - 09:54 PM
#1149
Posted 08 June 2012 - 10:02 PM
The grayscale color could be replaced with another one, Maybe a desaturated red tone or brown tan tone. Not too dark of course.
The reason for this is that grayscale is more prone to getting blown out depending upon your monitor's brightness settings... The whites in the icon can over power the small icon and you lose definition.
On a side note, as Michalis mentioned, you can now render 3DCoat's vertex colors (polypainting) in Blender's Cycles.
For your vertex colors (painting) to show up:
Export as a ply not a obj and add the attribute node connecting it to the diffuse BSDF shader.
Under the object's data panel / vertex colors/ name/Col. Copy Col and paste or type that name into the attribute node's name box. That's it...
Thanks Michalis for sharing with us all this information...
#1151
Posted 08 June 2012 - 11:49 PM
#1152
Posted 08 June 2012 - 11:53 PM
Very nice! A little closer grab, perhaps.
#1153
Posted 09 June 2012 - 12:13 AM
Messiah|Modo|3DC+Video Training Bundles
Report any bugs & post feature requests on the 3DC Mantis page: http://3d-coat.com/mantis/
#1154
Posted 09 June 2012 - 12:23 AM
Are this only possible suggestions or will they flow into the new ui design?
I like the icons and the popup.
regards
Markus
Amd x6 3.0GHZ
8 Gigb Ram
GF 4600 Gtx 2GB
C4D r11.5 Studio
FinalRender stg2 R1
3DC v3.5
#1155
Posted 09 June 2012 - 03:17 AM
#1156
Posted 09 June 2012 - 05:14 AM
Yes, I like it a lot. Some icons really need some changes because they are too similar. With this preview it is more easy task.
#1157
Posted 09 June 2012 - 05:17 AM
"The Wind In the Willows", Chapter 7 "The Piper at the Gates Of Dawn"
#1158
Posted 09 June 2012 - 06:58 AM
I just noticed something odd. In the new Spacebar popup you can drag icons to the Quick Access area which is great. But oddly if you wiggle the Quick Access icon with your mouse they disappear. I keep doing this by accident with my stylus and have to keep re-adding them.
Video:
http://screencast.com/t/swfsBJGSzU
Also I agree, it would be nice if resizing the side bar icons would also resize them in the popup.
Generalist
www.philnolan3d.com - Twitter - Google+
Desktop: Win8 Pro x64, Core 2 Quad 2.4 GHz, GeForce GTX 470, 8GB RAM
Laptop: Vista Home Prem x86, Core 2 Duo, 1.5 GHz, GeForce 8600M GS, 2GB RAM
#1160
Posted 09 June 2012 - 08:22 AM
Generalist
www.philnolan3d.com - Twitter - Google+
Desktop: Win8 Pro x64, Core 2 Quad 2.4 GHz, GeForce GTX 470, 8GB RAM
Laptop: Vista Home Prem x86, Core 2 Duo, 1.5 GHz, GeForce 8600M GS, 2GB RAM
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