3D-Coat 3.7 updates thread
#1101
Posted 07 June 2012 - 03:04 PM
#1102
Posted 07 June 2012 - 03:54 PM
Pros:I really like the "design" of the icons...they are very clear as what the tool is supposed to do (ex:Cell hide vs hide.)
Excellent job on that side of thing.They are all very well represented ...except Move tool which looks more like a smudge and is not so clear ..I think the icon should be a sphere from which we clearly see a part which has been moved/dragged.Just my opinion:)
(btw I think Fill and Smooth icons are inverted.)
Cons:I really dont like the "shading" of the icons.
They need a little specular(like zb/mb) some icons are very hard to see the stokes on the sphere.
(ex:LC Crease which hard to see or LC flatten which looks like a sphere.)
Just a little specular kick would be perfect .
as a user I am very pleased :the Preset system works great and it can be docked so I just have to hide the default tool bar.
In all,VERY GOoD JOB!!! Andrew and LJB.Congrats!! V4 is taking shape!
"The Wind In the Willows", Chapter 7 "The Piper at the Gates Of Dawn"
#1104
#1105
Posted 07 June 2012 - 06:23 PM
#1106
Posted 07 June 2012 - 06:30 PM
Why have the LC brushes and always have to think ok I can only used them in a certain way. Again this was not a problem till the new brush routine... I think it can be fixed for the new brush routine but only Andrew knows for sure. He has not commented either way up to now...
Edit: The InflateClay brush also is not clearly stamping the alpha as before the new brush routine. This is also discussed in the brush improvement thread...
I am not trying to distract from the new look and more artist friendly UI but the above issues are very important also. To be able to quickly stamp small clearly define details in the surface mesh was a big plus with the LC dynamic tesselation...
I will make a couple more troubleshooting videos for Andrew comparing the differences for both issues in the next week or so...
#1107
Posted 07 June 2012 - 08:14 PM
#1108
Posted 07 June 2012 - 10:42 PM
Yes if you have this build installed with another older build (Pre 3.7.12), that older build will have some very different UI portions. I didn't experience any weirdness as far as functionality goes, simply and only UI elements were different. I can't say that you wont have any functionality problems, as I didn't fully explore everything.
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Report any bugs & post feature requests on the 3DC Mantis page: http://3d-coat.com/mantis/
#1110
Posted 08 June 2012 - 01:02 AM
-The "Borders" tab in Preferences seems to be a list of controls for a brightness multiplier
function. Though some of them affect an area rather than a border. For example, setting
"DockedAdjustment" to zero will turn the background of all docked panels to black.
Unfortunately there appears to be a one of these modifiers affecting Theme>Edit Area Color that causes an
unwanted darkening and doesn't have a control that's directly available to the user. You can control it using
Borders>InputFieldAdjustment, but if you set that value to 1, it's much darker than the selected color, so
something else is messing with it under the hood.
Another problem; Borders>InputFieldAdjustment affects both Theme>Edit Area Color and what should be
Theme>Edit Area Border Color.
I say "what should be" because Theme>Edit Area Border Color now only affects a line under the text next to
the edit area not it's surrounding border.
-The Edit Area Highlight is broken (Tool highlighting works fine)
-There's a drop shadow around the edge of the 3D viewport, hopefully there will be an option to turn this off
-Re:Icons. I'm afraid I'm going to have to be a stick in the mud here say I generally don't like them. When they're
large enough to be legible they take up too much real estate. (As marupura, noted with the quick access panel)
But Icons do work great in certain places, like the "E" panel. so I hope we'll have the ability to turn them off per area;
i.e. side menu, quick access, "E" panel, etc.
-Jeff
#1111
Posted 08 June 2012 - 01:25 AM
I think the fill icon should have one or two of the carve lines unfilled or only slightly filled. I think this icon with the text "Fill" under it relieves some of the ambiguity but the image alone isn't as informative as it could be. Everything else is looking nice.
On a completly different topic, is there anyway we could change the icon size for the main toolbar. It was kind of jarring for me not having the whole list of tools visiable and having to collapse sections to navigate down the list and I have 1200x1600 display. I'm not saying they have to be hard coded as smaller but maybe an option to adjust the size in the preferences?
#1113
Posted 08 June 2012 - 01:53 AM
I do understand though the need for accurate resizing of both the icon for quality and the menus size for uniformity.
Also some people prefer text only. but I feel an the option for icons or text in the quick panel should be separate and not tied to the text only menus. Some people might like text buttons but find icons helpful in the quick panel.
Yep borders need re addressing would either to be hard coded and offer less tweaking or give user access to everything with all separate elements for a completely customisable UI. Things are shared and names could be better, we can work on that.
Yes drop shadow around viewport is a separate element, so could be turned off.
#1114
Posted 08 June 2012 - 02:43 AM
Icons can help with accessibility and equally this type of icon offers nothing if too small. I think maybe if we have the icons going smaller or removed maybe maybe a 64x64 icon in the tool tip? With the description??
+1
I was thinking that right after I hit the post button, Having the icon bigger in the tooltip would be very usefull. We get the smaller size for the text button to save screen space and the tool tip icon so we can see what the tool is doing. I probably wont spend that much time in the main toolbar once I get some presets setup
#1115
Posted 08 June 2012 - 02:46 AM
by using a switch located just to the left of the "E" panel button. 5 different choices, Sweet!
There should definitely be similar but separate options for the quick access panel
.
Personally I prefer text only, though I am curious about how that would work with the quick panel presets
-Jeff
#1116
Posted 08 June 2012 - 02:47 AM
Picture included.
LJB, yes you are on the right track for the icons looking better, still maybe a litte more shadow to help bring the forms out.
After doing a little testing it looks like now the LiveClay brush with the new brush routine can be used for stamping details. I will do more testing tommorrow...
Thanks guys for taking the time to work on the UI, congrats...
Looking forward to the fine tuning...
@ run, we posted just about the same time about the same subject...
#1117
Posted 08 June 2012 - 03:11 AM
-The Edit Area Highlight is broken (Tool highlighting works fine)
This appears to have been a momentary glitch and is now working.
#1118
Posted 08 June 2012 - 04:16 AM
Hi Geo!
Yes if you have this build installed with another older build (Pre 3.7.12), that older build will have some very different UI portions. I didn't experience any weirdness as far as functionality goes, simply and only UI elements were different. I can't say that you wont have any functionality problems, as I didn't fully explore everything.
Ah that is not good. I'll wait for an official stable version before installing this new revamped 3dc gui. Can't risk destroying an older build right now.
#1119
Posted 08 June 2012 - 10:52 AM
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#1120
Posted 08 June 2012 - 12:29 PM
OK, I can wait some months for a mac version, the longer it takes the better it will be.
Meanwhile, I prefer icons like this grab from blender. In fact, I find it one of the best around.
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