3D-Coat 3.7 updates thread
#1081
Posted 07 June 2012 - 06:14 AM
Messiah|Modo|3DC+Video Training Bundles
Report any bugs & post feature requests on the 3DC Mantis page: http://3d-coat.com/mantis/
#1082
Posted 07 June 2012 - 06:24 AM
#1083
Posted 07 June 2012 - 06:31 AM
Great job Andrew
#1084
Posted 07 June 2012 - 06:43 AM
edit: Seems a lot more polished. Do the shaders look better or is it just me? Performance in DX version is buttery smooth! I finally know how to use the blob tool and it's great. Icon helped out a lot on that one.
Better get to sleep. But I can't wait until I have some time to do a sculpt in the new build.
#1085
Posted 07 June 2012 - 07:11 AM
I've now backed up and deleted the entire Documents/3D-CoatV3 folder and reinstalled. This time it worked so the problem was something in that folder.
Generalist
www.philnolan3d.com - Twitter - Google+
Desktop: Win8 Pro x64, Core 2 Quad 2.4 GHz, GeForce GTX 470, 8GB RAM
Laptop: Vista Home Prem x86, Core 2 Duo, 1.5 GHz, GeForce 8600M GS, 2GB RAM
#1086
Posted 07 June 2012 - 07:28 AM
#1087
Posted 07 June 2012 - 07:31 AM
Messiah|Modo|3DC+Video Training Bundles
Report any bugs & post feature requests on the 3DC Mantis page: http://3d-coat.com/mantis/
#1088
Posted 07 June 2012 - 07:43 AM
OK I think I found the problem file Options_Theme.xml. after deleting that one 3DC started OK. Everything seems correct now.
Edit: Oh damn. in the preferences panel along the top there are some tabs and some buttons but they look the same. I was mindlessly clicking them trying to switch between tabs and I reset my hotkeys. Those should be changed so there's a more obvious difference.
Generalist
www.philnolan3d.com - Twitter - Google+
Desktop: Win8 Pro x64, Core 2 Quad 2.4 GHz, GeForce GTX 470, 8GB RAM
Laptop: Vista Home Prem x86, Core 2 Duo, 1.5 GHz, GeForce 8600M GS, 2GB RAM
#1089
Posted 07 June 2012 - 08:07 AM
Bocs, If we right click the volume in the Voxtree you will find an option 'to global scale' Perform this every time after sizable scaling operation to resample back to global scale before adding new volume. usually we can see if its needed by the way the shader is lit. Basically the Volume keeps it Voxel scale and it the scaled Voxel scale that causes these problems, Though to be fair the instance where we have three primative in this way is few its handy to know.
Thanks, that did do the trick to fix this issue as a work around (to global scale)
*However for reference, the sphere primitive will be distorted if added to a transformed layer that has not been set "to global scale"....other primitives seem to respect the transform
*Minor bug, but now I know how to address it
#1090
Posted 07 June 2012 - 08:14 AM
Tnanks for discovering! Please send me Options_Theme.xml to discover. It will be helpful to prevent crash for other peoples after UI migration.Sorry about duplicate posts. site got messed up while I was posting somehow. I've deleted them.
OK I think I found the problem file Options_Theme.xml. after deleting that one 3DC started OK. Everything seems correct now.
Edit: Oh damn. in the preferences panel along the top there are some tabs and some buttons but they look the same. I was mindlessly clicking them trying to switch between tabs and I reset my hotkeys. Those should be changed so there's a more obvious difference.
#1091
Posted 07 June 2012 - 08:29 AM
Tnanks for discovering! Please send me Options_Theme.xml to discover. It will be helpful to prevent crash for other peoples after UI migration.
Sent my old file to the Support address.
Generalist
www.philnolan3d.com - Twitter - Google+
Desktop: Win8 Pro x64, Core 2 Quad 2.4 GHz, GeForce GTX 470, 8GB RAM
Laptop: Vista Home Prem x86, Core 2 Duo, 1.5 GHz, GeForce 8600M GS, 2GB RAM
#1092
Posted 07 June 2012 - 10:50 AM
The preset system is such a big help. I just have one little wish: can you please add folders for the presets like the materials tab? Since we can store so many settings, I can see this being helpful in the future for setting up different brushes.
Icons are a great addition too. I love it. Thanks again.
Some of the voxel brushes are hard to distinguish from each other but overall they are nice. I see you can easily change icons by replacing the pngs in the folder, so maybe we see some community icons/customized themes in the future. That's great
#1093
Posted 07 June 2012 - 11:18 AM
This was a discussion point, we thought it would be nice to have separators that you could place between brush groups. Folders would be nice but they induce opening/closing, separators let the user have all the options available at once without further interaction (since you can manualy sort the preset by drag and dropping them by their top left icons.)
It's noted.
Yes, seperators are a good alternative, I like that idea too. What I basically have in mind is just stepping through my workflow. For example: skin painting red/blue/yellow areas, then to the next preset to paint veins or breakup skin, then paint over/blur with the basecolor etc.. That would be possible with seperators.
I just discovered you can put presets in the quick panel as well. Nice
#1094
Posted 07 June 2012 - 11:48 AM
Generalist
www.philnolan3d.com - Twitter - Google+
Desktop: Win8 Pro x64, Core 2 Quad 2.4 GHz, GeForce GTX 470, 8GB RAM
Laptop: Vista Home Prem x86, Core 2 Duo, 1.5 GHz, GeForce 8600M GS, 2GB RAM
#1096
Posted 07 June 2012 - 12:27 PM
I certainly have not yet discovered all but I overall flatter window-appearance + new application-icons looks a lot more attractive
and more consistent. These changes really make a huge difference!
While I personally quite like textual interfaces I find also the Tool-Icon-Work very nicely done.
In terms of consistency of options one might offer the familar Space-Bar Popup though, when Text-Interface is chosen.
Also the work on the Tooltips is greatly appreciated.
#1097
Posted 07 June 2012 - 12:29 PM
I don't mind.
That's great.
Seems that it made a lot of sense that you took care of GUI - Detailing in Future.
#1098
Posted 07 June 2012 - 12:43 PM
It's a great first pass, but I can assure this will be going even better next. Streamlining ui and adopting more conventional approach will make 3dcoat so much more fun to use
I'm very happy to read this. That's exactly what's missing or can make another difference in comparison with other programs. Working close with users/artists is the right way.
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