Just wait guys :> I'm sure a lot of you will be pleased with the new incoming build.
Oh? Why do you say that?
Posted 29 May 2012 - 06:51 AM
Just wait guys :> I'm sure a lot of you will be pleased with the new incoming build.
Posted 29 May 2012 - 02:55 PM
Posted 30 May 2012 - 06:39 AM
Posted 30 May 2012 - 06:44 AM
The only problem I have with the text buttons is that sometimes they move when new features are added and I'm used to it being in a certain place, then it's not there anymore. But the same thing would happen with icons too, even if I could remember what tool the icon was for.
Posted 30 May 2012 - 08:12 AM
Posted 30 May 2012 - 01:03 PM
Posted 31 May 2012 - 12:18 AM
Posted 31 May 2012 - 12:42 PM
Posted 31 May 2012 - 12:45 PM
Posted 03 June 2012 - 11:42 AM
Posted 06 June 2012 - 01:19 PM
Posted 06 June 2012 - 02:48 PM
Bocs, If we right click the volume in the Voxtree you will find an option 'to global scale' Perform this every time after sizable scaling operation to resample back to global scale before adding new volume. usually we can see if its needed by the way the shader is lit. Basically the Volume keeps it Voxel scale and it the scaled Voxel scale that causes these problems, Though to be fair the instance where we have three primitive in this way is few its handy to know.
Posted 07 June 2012 - 05:02 AM
Posted 07 June 2012 - 05:19 AM
Posted 07 June 2012 - 05:21 AM
Posted 07 June 2012 - 05:52 AM
Posted 07 June 2012 - 05:56 AM
Posted 07 June 2012 - 06:03 AM
Posted 07 June 2012 - 06:07 AM
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