3D-Coat 3.7 updates thread
#1021
Posted 10 May 2012 - 09:05 AM
-> http://3d-coat.com/m...view.php?id=511
By the way: Strokes in DX version still dotty, when painting fast. In GL version perfect!
My YouTube channel ----> http://www.youtube.c...raphicGladiator
My sculpting experiments on 3D Coat.com ----> Wanna see...
My official website ----> www.grafikbuero-werner.de
(My website is in german language, but I work for the international market too. Just drop a mail, if you are interested.)
German speaking CG Workshops ----> www.lernfaktor.de
#1023
Posted 10 May 2012 - 01:30 PM
-> http://3d-coat.com/m...view.php?id=513
My YouTube channel ----> http://www.youtube.c...raphicGladiator
My sculpting experiments on 3D Coat.com ----> Wanna see...
My official website ----> www.grafikbuero-werner.de
(My website is in german language, but I work for the international market too. Just drop a mail, if you are interested.)
German speaking CG Workshops ----> www.lernfaktor.de
#1024
Posted 10 May 2012 - 02:48 PM
Do someone has the same problem? Almost all keys seems to be disabled, when using masks.
-> http://3d-coat.com/m...view.php?id=513
Confirmed...
version: 3.7.11B non-cuda 32bit.
#1025
Posted 10 May 2012 - 07:25 PM
Normal, when upres-ing you're converting your mesh to voxel, thus losing the extra crispiness coming from the surface tools. This is something that should be solved when voxel subcell is implemented in the future. For the time being consider the surface tool as the last step to the finished sculpt (and you don't need to upres, you can do it manualy for the area that need it by using the liveclay brush with 0 depth.)
I kind of figured that was the case. It makes sense but it might be a good idea to have a warning dialog to make sure the end user knows whats going to happen if they use this command. For new users this could be a frustrating behaviour if they are not aware of the resulting lose of work.
#1026
Posted 10 May 2012 - 08:57 PM
You can still undo after the conversion and the visual change are enough to tickle the undo reflex imho. And it's a temporary situation as voxel subcell is planned. Plus adding a warning message would be a major annoyance for people working in both voxel and surface mode (without liveclay).
Doh! not sure why ctrl+z wasn't my first reaction...
#1027
Posted 10 May 2012 - 11:17 PM
This is kind of a side note but is there something in the works to improve brush performance in voxel mode with larger brush sizes? With a Quadro 3700M and a Radeon HD 7870 I noticed with smaller brush sizes everything is fine but with something large there is some really bad brush lag (especially during smoothing). Also are there any plans to put a move feature into the LC list? I feel that Move is very useful for pushing/ pulling things like limbs, torsos, etc. But if it had the ability to tessellate like other LC brushes it may be even more useful.
Keep up the awesome work!
#1028
Posted 12 May 2012 - 02:07 AM
I can sort of get it to happen if I:
1) Zoom out until the whole mesh fits on the screen.
2) Pick point a corner of the mesh.
3) Zoom in close on that corner and sculpt a bit.
4) Pan/rotate around while zoomed in.
5) Pick point the zoomed part of the mesh.
6) Rotate and sculpt some more.
7) Zoom out until the mesh fits on screen again.
8) Rotate again, and pick point isn't where it's supposed to be.
It may take a couple of tries but that is the general idea of what I've been doing to cause it. Restarting 3D Coat didn't help fwiw. I sculpted all day yesterday on this same mesh and never encountered this weirdness at all. Any ideas as to the cause?
Edit: I just figured it out. Pick point is selecting the exact point on the screen I click instead of a point on the mesh! Is this a bug?
#1029
Posted 12 May 2012 - 12:34 PM
But with Win 7 (non cuda, 64 bit, dx mode) I got some transparent artefacts on voxel sculpting (graphicscard is an ATI (Amd) Radeon 2600 Hd with newst catalyst driver). The artefacts will continue in paint room, too.
See the attached video.
Thank you for watching.
Attached Files
#1030
Posted 13 May 2012 - 11:09 AM
Generalist
www.philnolan3d.com - Twitter - Google+
Desktop: Win8 Pro x64, Core 2 Quad 2.4 GHz, GeForce GTX 470, 8GB RAM
Laptop: Vista Home Prem x86, Core 2 Duo, 1.5 GHz, GeForce 8600M GS, 2GB RAM
#1031
Posted 15 May 2012 - 01:08 AM
#1032
Posted 15 May 2012 - 08:17 AM
The last version has the tendency to fail the correct sample position when you do a stroke in a complex shape(for example if I try to clean the edges of the eyelashes when you also sculpt the eye or the same happens if you do the lips and near them you try to do the teeth(concave and convex region to near seems an issue,3dcoat it's not able to place correctly the stroke you are doing)
It's like you don't have enough resolution for voxel,but in surface mode you should be able to sculpt any detail(currently it's more precise voxel sculpting if you raise the resolution)
#1033
Posted 15 May 2012 - 11:42 AM
#1034
Posted 15 May 2012 - 11:43 AM
I'm now having a rotating issue. It's kind weird, I can't seem to rotate in clean manner. It's like the view get's stuck to one side. It's hard to describe maybe a video.
had such an issue too on my second display-screen (working with two displays), but when i drag the window over to my main display, then all was fine again... very strange, seems like an driver issue (my second display is an older fabricate)
edit: it appeared after i used the cutoff tool in LC
#1035
Posted 16 May 2012 - 12:36 AM
A big thanks to 3dCoat team for that!
I also found a minor bug:
With the last stable release version (X64 with Cuda),
camera navigation goes funky when using twirl tool in LC mode.
The camera is suddenly locked and you can no more move arround the model
unless you pick up another tool or Alt+tab to another app before coming back in 3dC.
Paint on voxel is a really great improvement. Thanks a lot.
#1036
Posted 16 May 2012 - 07:16 AM
Anyway very nice and useful feature!
#1037
Posted 16 May 2012 - 09:53 PM
ok...got cross.....left it alone and went and watched "Justified" for an hour ( Raylon didnt shoot anyone today!) .....came back and loaded in an old scene, and it worked fine . So I swapped out all the elements and it seems ok. But if I start a new scene it doesnt work,the ref image is always on top?
#1038
Posted 16 May 2012 - 11:43 PM
-Paul
#1039
Posted 16 May 2012 - 11:49 PM
Greg Smith
#1040
Posted 17 May 2012 - 12:16 AM
3.7.11b has some pretty serious bugs for me. First, when using masks, CTRL-Z no longer works. You have to go Edit-Undo. I also get what seems to be illegal colors being created when painting. Suddenly my colors rocket into all sorts of bizarre combinations that aren't related to what I'm painting at all. I am assuming 3DC is creating colors outside of standard RGB and the graphics card is freaking out.
-Paul
Taros has made mantis bug report on the mask undo problem on that part of your post. It has been confirmed and assigned to Andrew.
Mantis bug report 0000513
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