3D-Coat 3.7 updates thread
#81
Posted 24 November 2011 - 12:15 PM
I am using 3.7.01 Windows 64 bit with CUDA.
I really like the new:
remove stretching
live clay crease
Starting to love using surface mode!
However, I am also experiencing the slow down after using 3D-Coat for a while. Restarting fixes it, but restarting often is annoying.
Also noticed that if I export OBJ from Maya, import to 3D-Coat, edit as voxels, retopo, then export new OBJ, when import back to Maya OBJ position is slightly off (even though I chose "remember position" when I imported to 3D-Coat).
A bunch of bugs, but overall 3D-Coat is great, and it is getting better all the time!
Nvidia Quadro FX 3800 (1GB GPU memory, CUDA, OpenGL)
Windows Vista Professional 64-bit
1st display is Wacom Cintiq 21UX (2nd Gen) (1600 x 1200)
2nd display is ASUS VE245H (1920 x 1080)
#82
Posted 25 November 2011 - 02:00 AM
#83
Posted 25 November 2011 - 02:45 AM
Thanks Andrew & Raul for your hard work! It is much appreciated. Please, don't let the negative or rude posters get you down! You're both doing a super awesome job.
Messiah|Modo|3DC+Video Training Bundles
Report any bugs & post feature requests on the 3DC Mantis page: http://3d-coat.com/mantis/
#84
Posted 25 November 2011 - 12:52 PM
One question:Andrew, the delay 2-3 second delay (after each brush stroke), seems to occur after about the 200th brush stroke, I did a test with the default hi res sphere and mainly used the move tool and smooth, I counted every brush stroke I made. Using the latest 3.7.01B (CUDA)GL64) on Fedora core 14 (with all the updates), my system is 16core@2.3ghz AMD Opti, 32gb ram, mirrored 2TB drives, Quadro 4000, ASUS MoBo, system is rock solid and I also run Mudbox 2012 and ZBrush4 without any problems or delays.
By the way, I also had this exact same problem with my Intel 8core Xeon system, 16gb ram, Geforce 9800GT, also had FC14 and before that I had Centos 5.4 on it.
I hope you can sort this out soon as it is a MAJOR inconvenience when you are concentrating on the job at hand and you have to break concentration to Toggle the proxy mode.
T.
Let's say you are doing something in voxels and lags start. Try to add a new volume with something simple like sphere and cache it. Continue to work over main scene. Will lags stop temporary? If no, try uncache. Are they gone after uncaching? Are they gone after caching/uncaching an empty volume?
#85
Posted 25 November 2011 - 03:27 PM
Testing the last mac build, I was working ~2 hours in LC mode, remove stretching etc, no delays though.
I also merged ~1M objs without voxelizing, surf-LC mode. Works fine and fast. Up to millions faces.
Will be possible in the future to directly paint in surf-sculpting mode? MVertex or zbrush similar? Without using UV maps?
#86
Posted 25 November 2011 - 04:09 PM
and I still have an issue in voxel room.
It is impossible for me to create any primitive voxel shape.
When I open an old file done with 3.5, I can see the voxel sculpt
but trying to add a primitive sphere on it will just open
a big hole in the middle of it.
"stuck in the middle with you"....
What shall I do? Please I wanna start a new sculpt now!!!
#87
Posted 25 November 2011 - 04:39 PM
Just realized that the Marmoset toolbag 1.05 install I dowloaded today was roten too.
It is probably a virus scan problem. I'm gonna try to download V3.7.01A once more.
If the problem remain I'll try the surface mode way.
If it works all right I'll post once more today.
It is weird, because I had the 140M dowloaded, and managed to launch 3dCoat.
Thank you for your help.
#88
Posted 25 November 2011 - 05:17 PM
You are my hero!
It was, just like you told me, a graphic driver problem.
Sorry to frighten everyone with a new weird bug.
Wasn't a bug, probably.
Really happy to get the problem solved.
Time to go to bed. work awaits in 5 hours.
#89
Posted 25 November 2011 - 06:24 PM
Did you, just saying, did you change the plugs of all possible USB devices, meanwhile? Especially the wacom plug?
What this has to do with GPU drivers? All these are basically serial connections. I have some bad feeling about these. Under any OS.
#90
Posted 25 November 2011 - 06:55 PM
The copy tool is not respecting symmetry completely. Reported to Manits.
It appears that "Translate brush along curve" is broken again in newest beta. It does not apply the spline you selected. It just produces a small line hump.
The problem was reported fixed a few versions back. Could someone test and confirm this. Thanks...
#91
Posted 25 November 2011 - 07:54 PM
Will be possible in the future to directly paint in surf-sculpting mode? MVertex or zbrush similar? Without using UV maps?
To answer this question, Andrew said this was a feature slated for 4.0, so most likely we will be beta testing it before 4 launches.
Generalist
www.philnolan3d.com - Twitter - Google+
Desktop: Win8 Pro x64, Core 2 Quad 2.4 GHz, GeForce GTX 470, 8GB RAM
Laptop: Vista Home Prem x86, Core 2 Duo, 1.5 GHz, GeForce 8600M GS, 2GB RAM
#92
Posted 25 November 2011 - 11:18 PM
T.
#93
Posted 26 November 2011 - 12:07 AM
Generalist
www.philnolan3d.com - Twitter - Google+
Desktop: Win8 Pro x64, Core 2 Quad 2.4 GHz, GeForce GTX 470, 8GB RAM
Laptop: Vista Home Prem x86, Core 2 Duo, 1.5 GHz, GeForce 8600M GS, 2GB RAM
#94
Posted 26 November 2011 - 12:44 AM
Windows reassign drivers for every plug, so have a look at device manager. No matter if we understood each other. It's about OSs and how these understand us. LOLI'm not sure we're understanding each other properly Michalis: were you asking the relation between usb/gpu driver ?
I said that because my driver got corrupt at some point without doing a hot-unplug on a removable disk (which could lead to driver corruption on windows in certain special cases).
I didn't mean a hot unplug case.
#95
Posted 26 November 2011 - 05:39 AM
T.
#96
Posted 26 November 2011 - 08:20 AM
#97
Posted 26 November 2011 - 11:48 AM
Uncaching the sphere on the other layer makes the lag ends again.
#98
Posted 26 November 2011 - 12:22 PM
Thanks! Now I am trying to do changes to prevent the problem. But it is done in a bit "blind" mode.Andrew, I did what you said and yes the lag disappeared after caching the sphere.
T.
Try to disable "Preferences->UseMulticoreForSaving". Will it help to prevent lags?
#99
Posted 26 November 2011 - 12:45 PM
T.
#100
Posted 26 November 2011 - 07:06 PM
Thanks! Now I am trying to do changes to prevent the problem. But it is done in a bit "blind" mode.
Try to disable "Preferences->UseMulticoreForSaving". Will it help to prevent lags?
On my old Window's XP 32 bit computer which is a single core, The lag is present.
No multicoreforsaving was ever involved and the lag still happen though.
I have noticed that sometimes (random) when you run clean surface you will start lagging at the end of the brush stroke.
Lag was still present even before the clean surface tool was added...
This is one tough bug to find>>>
Andrew and Raul, Thanks for all the improvements in 3DCoat in the last year. There is so much more I can do... Good luck on hunting those evil bugs...
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