That looks like it did the job.
Works reliably and predictably in PPP, Microvert, AND reference mesh now, Thanks a lot, Andrew.
+1 ... I installed the files and concur. Small but annoying problem fixed.
Posted 27 April 2012 - 02:27 PM
That looks like it did the job.
Works reliably and predictably in PPP, Microvert, AND reference mesh now, Thanks a lot, Andrew.
Posted 27 April 2012 - 08:02 PM
Posted 28 April 2012 - 10:03 AM
Posted 28 April 2012 - 03:30 PM
Posted 28 April 2012 - 05:37 PM
Posted 28 April 2012 - 05:58 PM
Now fill degree depends on depth value, please check if it is not zero.Voxel Fill tool is broken (doesn't uptade the voxel cells until another tool is used)
Posted 28 April 2012 - 09:58 PM
Posted 29 April 2012 - 01:58 PM
Please will any1 check if reference mesh / big mesh is working ?
Maybe im doing something wrong when import the objs
Posted 29 April 2012 - 02:33 PM
Posted 29 April 2012 - 06:18 PM
Posted 30 April 2012 - 05:52 AM
Please write to support.linux@3d-coat.com - he will help.Hi,
I'm using 3.7.08B on a mac, and I recently upgraded to Lion (10.7.3). Now I can no longer import files for ppp, autotopo, etc. When I try to, 3D Coat appears to hang. On the off chance there was some hidden dialog I wasn't seeing, I hit cmd-~, and up popped a dialog titled 'Frame Log'. It had a black text window (empty), with buttons along the bottom--Debug, Ignore, Ignore Always, Copy, and Exit. Only the 'Copy' button is active.
Closing the dialog (red x upper left corner) makes no difference. A new one pops up, and I still can't use 3D Coat. Any idea what the problem is? When might we see a working build for Lion? Thanks.
Kevin
Please re-download and re-install 3.7.10AHi
Please will any1 check if reference mesh / big mesh is working ?
Maybe im doing something wrong when import the objs
ty !
Posted 30 April 2012 - 03:50 PM
Hi
Please will any1 check if reference mesh / big mesh is working ?
Maybe im doing something wrong when import the objs
ty !
Please re-download and re-install 3.7.10A
Posted 30 April 2012 - 06:04 PM
I will re- download and test again as this version 3.7.10A did have some problems creating a good displacement map with the method mentioned.
uvmapped low polygon merged into paint room using microvertex method
Import Big Mesh (same uv map) to create a displacement map.
I will test again and if can reproduce, will post mantis bug report.
Posted 03 May 2012 - 11:35 AM
Posted 03 May 2012 - 01:40 PM
Posted 03 May 2012 - 07:07 PM
Posted 05 May 2012 - 07:28 AM
Posted 05 May 2012 - 08:26 AM
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