3D-Coat 3.7 updates thread
#41
Posted 19 November 2011 - 09:24 PM
Windows 8 Pro
GTX550 Ti 1GB GDDR5
8GB DDR3
Wacom Bamboo Pen & Touch Small (CTH-461)
Silo 2.2 ,3D-Coat V3 Pro
Blender3D 2.66 , TrueSpace 5&7
Sculptris
#43
Posted 19 November 2011 - 11:26 PM
#44
Posted 20 November 2011 - 12:53 AM
I know CUDA is used for a few things like smooth in voxels but i always wonder if it's just used for certain things then what else it is helping with, or if it's just used to help boost everything in the CUDA version.
#45
Posted 20 November 2011 - 02:22 AM
Started with clean scene, worked awhile and then opened up a new scene with a default voxel sphere.
Andrew and Raul, you guys seem to be on the right track now to squashing the explosion bug. In the short testing I've done so far and I was trying to make the mesh explode. I have so far failed in my attempts...
More testing tommorrow. plus even though this windows computer is getting long in the tooth, I'm gonna throw one more video card in it. A ATI 4650 with one gig of ram and see what that does too. Most of my work is done on the linux version but hey the windows version come out first.
I did not try the decimate brush or the decimate tool under the voxel menu...
#46
Posted 20 November 2011 - 07:38 AM
#47
Posted 20 November 2011 - 10:44 AM
About the new function in surface mode(booleans),I have a suggestion.
The tessellation when merging seems good(I mean really sharp edges)but I'm asking if you have plans to improve how useful it could be these functions.
For example,no real world object is so sharp(every corner more or less has a little fillet),and the result from the merging doesn't seems to give the possibilities to further edit the shape with brushes.
So,what about a fillet brush to use after the merging?
I think that for organic work liveclay works great,but it could be cool if another way to tessellate faces can be done only for the particular case of doing fillets in the geometry.
As far as I can understand liveclay brushes they use some kind of delaunay or voronoi pattern to create new faces,but a fillet should always create faces equally spaced(horizontally) along the direction of the stroke,basically a flat area with horizontal length based on the radius of the pen and depth taken from the sharp edge as sampled by the stroke.
Trying a bit with liveclay brushes create good fillets only if the fillet is big in radius,but for tiny fillet it doesn't work(the result in this case is a noisy fillet that can work well only for some kind of object,but not for more technical stuff).
Smoothing doesn't help much(mainly because it allows to the smoothing normals to give a low res look).
Doing something like that it could be really a great addiction.
#48
Posted 20 November 2011 - 10:47 AM
I've just get the v3.7 for 64bit machine with Cuda.
I opened 3dCoat (DX64), tried to create a primitive sphere in voxel room
but the sphere wasn't built after clicking "apply". Tried different kind of primitives but
impossible to turn them into voxel. 3dCoat crashed in the end.
Is there a need to uninstall previous version before installing V3.7?
I never had to do such a thing before when testing new versions.
Is there other people having the same issue?
Thanks!
#49
Posted 20 November 2011 - 01:05 PM
Voxels at ~500 k, surf mode / decimation. Undo. Now I have to do some brushing before decimation start working again. Anyway. Great results ~250 K. Export object... 3dc freezing , force quit / OSX crash!
Thank you very very much. I haven't seen any other app that crashes OS for long time now. All 64 bit 3dc builds tend to crash OSX the last two three months.
I will trash it, the old 32 bit 3dc still works fine. I haven't anything to report, please guys, Andrew, Sergui, check the basics first before uploading.
There's a crucial huge mistake in all 64 bit OSX builds. Probably among OGL calls. This is valid I think. I'm able to decently shut down OSX via my other mac / ethernet. See my point?
#50
Posted 20 November 2011 - 04:49 PM
It is pity and painful to hear that. Looks like we do nothing and never checking anything. It seems to be a very random crash and possibly it is specific to your configuration (but I don't know). Crashing any OS is related to hardware issues - if we do something wrong program should crash, not OS. OS may crash due to videocard/cpu overheating, HDD issues or something else that we don't know. So we need help, patience and bit more respect to find a reason and fix it. It is like surgery by e-mail... I will ask Sergiy to pay special attention to this problem, he will contact you soon.OSX build / 10.6.8 / Nvidia graphics
Voxels at ~500 k, surf mode / decimation. Undo. Now I have to do some brushing before decimation start working again. Anyway. Great results ~250 K. Export object... 3dc freezing , force quit / OSX crash!
Thank you very very much. I haven't seen any other app that crashes OS for long time now. All 64 bit 3dc builds tend to crash OSX the last two three months.
I will trash it, the old 32 bit 3dc still works fine. I haven't anything to report, please guys, Andrew, Sergui, check the basics first before uploading.
There's a crucial huge mistake in all 64 bit OSX builds. Probably among OGL calls. This is valid I think. I'm able to decently shut down OSX via my other mac / ethernet. See my point?
#51
Posted 20 November 2011 - 06:12 PM
Surface mode
Beta tools enabled with remove stretching selected
When using the curve tool with the default splnes, holes or missing pieces are produced in the spline meshes after applying for the boolean operation.
Clean surface produces an explosion of the splines that were boolean into the mesh. The above holes I would think causes the explosion
I can cause 3DCoat to crash in surface mode by the below method.
Start with a default sphere, work on it for awhile using surface and LC brushes.
Clear the mesh using the clear command
Add a sphere primitive in surface mode
Select the draw brush, start brushing
3DCoat crashes to the desktop.
Edit reported to mantis...
#52
Posted 20 November 2011 - 06:25 PM
and other friends
Merge a primitive, drop it to surf mode, decimate once, try to export object or scene under vox layers palette. This kills my OS. It takes 30 seconds, what GPU heating are we talking about? I can work under Voxels for hours at 10-20 M and no heating at all.
Simple as this! The system still works after 3dcoat hanging but I Can't force quit it!
#53
Posted 21 November 2011 - 02:52 AM
After working with 3DC for a while, no matter if you are in the Paint room painting, or Voxel room sculpting or even editing some UV's in the Retopo room, out of the blue comes a 2-3 second delay after every brush stroke? this has occurred for me in just about every version of 3DC. The only way to restore 3DC to remove the delay (remove the 2-3 second delay), is to either save your work and restart 3DC and reopen your work OR go over to the Voxel room and click on the "Toggle proxy mode" twice, then all is well with the world for a while then the delay occurs again and its off back to the "Toggle proxy mode" again.
I have reported this to mantis but nothing is done about it.
Running Linux x64.
PLEASE can anyone confirm this MOST annoying problem.
T.
#54
Posted 21 November 2011 - 04:28 AM
I have not posted a bug report to mantis yet. Just signed up about a week ago...
Linux 64 bit non cuda 3.7.01A
Windows 32 bit non cuda 3.7.01A
The problem occurs after working on a sculpt for awhile...
#55
Posted 21 November 2011 - 05:31 AM
It is really strange. Is it dependent on stroke length? does it lag even with very light and short strokes?Does anyone else have this problem:
After working with 3DC for a while, no matter if you are in the Paint room painting, or Voxel room sculpting or even editing some UV's in the Retopo room, out of the blue comes a 2-3 second delay after every brush stroke? this has occurred for me in just about every version of 3DC. The only way to restore 3DC to remove the delay (remove the 2-3 second delay), is to either save your work and restart 3DC and reopen your work OR go over to the Voxel room and click on the "Toggle proxy mode" twice, then all is well with the world for a while then the delay occurs again and its off back to the "Toggle proxy mode" again.
I have reported this to mantis but nothing is done about it.
Running Linux x64.
PLEASE can anyone confirm this MOST annoying problem.
T.
Please look ap "Pointers" below screen. Please look if growing/decreasing of this parameter related to lags.
#56
Posted 21 November 2011 - 06:26 AM
I will make a test soon and watch closely for any telltale signs of when the problem starts occurring...
#57
Posted 21 November 2011 - 08:09 AM
T.
#58
Posted 21 November 2011 - 08:22 AM
After you do strokes for sometimes(it depends on the number of the strokes I think)in voxel or surface mode(and even in paint room) the bug appears, toggle proxy(2 times) or restarting fixes it.
#59
Posted 21 November 2011 - 02:13 PM
So i guess this means the CUDA version can cause problems with some tools and there is a difference between the 2 versions. I am now wondering if i should un-install it and use the Without CUDA version on my computer with a Nvidia GeForce 9600GT which has CUDA. Though i am also wondering if it's the card that is the issue because while it has CUDA, it was one of the earlier Nvidia products to have it so maybe it's not very compatible or something?
#60
Posted 21 November 2011 - 08:34 PM
Andrew, I sent a 3DCoat file via Media Fire to support(at)3DCoat.com that shows some of the artifact problems returning to voxel mode from surface mode that some users have mentioned. This is the current file I am working on. Details in the e-mail... I decided it just would be better to send the file instead of a bug report on mantis...
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