Jump to content


Photo

3D-Coat 3.7


  • Please log in to reply
21 replies to this topic

#1 Andrew Shpagin

Andrew Shpagin

    3DC creator & admin

  • 3D-Coat Developer
  • PipPipPipPipPipPip
  • 6,509 posts

  • Gender:Male

Posted 11 November 2011 - 06:19 PM

Posted Image

3D-Coat 3.7 released. It is a last jump before V4. The main intention of this release is to summarize all what was done for last year and to release AppLinks.

There is list of changes since 3.5.00 - http://3d-coat.com/3d-coat-37/

Of course you have seen and used a lot of announced features, this list just summarizes everything that was done since 3.5.

You may download latest 3D-Coat there -

http://3d-coat.com/download/

LC and boolean stuff (but CutOff) is not officially included there, it is still in beta stage, it is intended for V4. But you may enable and use it using Edit->Preferences->Show beta tools.

There you may discuss 3.7. updates, beta stuff and upcoming features of V4:

http://3d-coat.com/f...?showtopic=8887

#2 geo_n

geo_n

    Apprentice

  • Member
  • PipPipPip
  • 826 posts
  • Gender:Male
  • Location:Japan

Posted 11 November 2011 - 06:44 PM

Congrats! I hope its a stable release for version 3.

#3 mercy

mercy

    Neophyte

  • Member
  • Pip
  • 70 posts

Posted 11 November 2011 - 08:01 PM

3D-Coat 3.7 released. [..]


Marketing text fix: "Customizable interface. 3D-Coat has a professional customizable interface. Layout is broken on several separate rooms."

You may want to say: Layout is divided into separate rooms.
Otherwise people will read automatically: the layout is broken..
  • Colwax likes this

#4 kay_Eva

kay_Eva

    Apprentice

  • Member
  • PipPipPip
  • 629 posts

Posted 11 November 2011 - 08:47 PM

Thank you for including the beta tools :drinks:
"Uploading 08O. But problem - no electricity now. Notebook shows 35 min to the end of power, upload - 30. Who will be the first? :)"

#5 calilifestyle

calilifestyle

    Neophyte

  • Member
  • Pip
  • 58 posts
  • Gender:Male
  • Location:Santa Clartia, San Fernando

Posted 11 November 2011 - 10:58 PM

Nice update. about the applinks. do we have to download these separately or are included .

#6 Psmith

Psmith

    Helper

  • Moderator
  • PipPipPipPip
  • 1,062 posts

  • Gender:Male

Posted 12 November 2011 - 04:09 AM

You will find all Applinks on this page:

3D-Coat Applinks

Be sure and watch the videos, too.


Greg Smith

#7 Andrew Shpagin

Andrew Shpagin

    3DC creator & admin

  • 3D-Coat Developer
  • PipPipPipPipPipPip
  • 6,509 posts

  • Gender:Male

Posted 12 November 2011 - 02:54 PM

Thank you for including the beta tools :drinks:

We may discuss them there

http://3d-coat.com/f...?showtopic=8887

#8 Slipping_Through_07

Slipping_Through_07

    Neophyte

  • Member
  • Pip
  • 47 posts
  • Gender:Male
  • Interests:The Arts, creating art, great food with great people :), the outdoors, long bike rides, exercise, djing

Posted 12 November 2011 - 05:13 PM

Great job guys! I've been test driving 3.7 and the work Andrew has done is impressive. Hats off to the entire Pilgway team as I am enjoying the speed and stability enhancements of the latest 3DC :)
Samuel Guerrero, Jr.
www.engine9studios.com
www.engine9studios.com/thecaboose

#9 3D-TPI

3D-TPI

    Neophyte

  • Member
  • Pip
  • 45 posts
  • Gender:Male
  • Location:Tampa FL USA
  • Interests:surfing/windsurfing and in water surf photos www.sideoffsurf.blogspot.com

Posted 12 November 2011 - 08:30 PM

do we uninstall 3.5x or does 3.7 install on top of 3.5x directory?
Luke R.
3D Graphics
Trial Practices, Inc.
Tampa Fl

#10 3D-TPI

3D-TPI

    Neophyte

  • Member
  • Pip
  • 45 posts
  • Gender:Male
  • Location:Tampa FL USA
  • Interests:surfing/windsurfing and in water surf photos www.sideoffsurf.blogspot.com

Posted 12 November 2011 - 08:34 PM

nothiing happens when i try to download applinks.. tryed 3ds and maya both of them when i click the download applink lilnk.. the page refreshes and nothing is downloaded.. and right clicking the "download applink" link lets me save a "download.htm" file not the acctual zip
Luke R.
3D Graphics
Trial Practices, Inc.
Tampa Fl

#11 webmaster

webmaster

    3D-Coat webmaster

  • Root Admin
  • PipPip
  • 263 posts

  • Gender:Male
  • Location:Kiev, Ukraine
  • Interests:Bible, Astronomy, History

Posted 12 November 2011 - 11:11 PM

Thanks for reporting. Now it have to work

nothiing happens when i try to download applinks.. tryed 3ds and maya both of them when i click the download applink lilnk.. the page refreshes and nothing is downloaded.. and right clicking the "download applink" link lets me save a "download.htm" file not the acctual zip

Thanks for reporting. Now it works




#12 amph

amph

    Newbie

  • Member
  • 7 posts

Posted 13 November 2011 - 07:42 PM

Nice update!! everything works smooth!!! Now only we need a proper "clay" brush for LC, and his derivates (polish, trim, or flaten,etc...)...don't forget this app is focused on sculpting, so now we need full control!! Hope the duo Andrew and Raul will found an amazing solutions soon!!!!

Congrats from Spain !!!

P.D: And a UI cleaning and renovation will be amazing for v4, remember that simplification is the key in the modern software.

#13 michalis

michalis

    Expert

  • Member
  • PipPipPipPipPip
  • 2,479 posts
  • Gender:Male
  • Location:athens, now

Posted 13 November 2011 - 09:10 PM

My humble opinion,
In surface mode / LC mode. There isn't any sculpting tool that I can work with.
Great well tuned tools under zbrush, under sculptris (my favorite), even under 3dc voxels mode.

These surf tools are for some details, some specific situations but never for real generic sculpting. This happens all these months, nothing seems to go to the direction I wish. Do you like them? I wonder.
Please, can you suggest me a simple draw tool under surf mode? Having a natural behavior I mean!
Try the build tool (vox mode), add a sharp mask on this, now add LC on this. This is exactly similar to the fine sculptris creese tool. Is it so difficult to have such cool tools in surf mode?
MACOSX,
3DC bug reports here:
http://www.3d-coat.com/mantis

#14 renderdemon

renderdemon

    Novice

  • Member
  • PipPip
  • 241 posts
  • Gender:Male
  • Location:milan

Posted 13 November 2011 - 09:34 PM

To be honest Michalis I like rapid,mud and stratches brushes a lot(the v2 are better),I find it really good to start the overall shape in a subtractive way(but I consider myself more a carver than a modeler).
I don't find these tools useful for detailing,but for the starting of the sculpting(which is much more important).
This is interesting, sculptris imo has tools more useful in an additive way,but sculpting isn't only additive(also because additive sculpting as we see in 3d programs really doesn't exist in the real world,in the real world we glue and attach pieces together),
Maybe it could be interesting starting a new thread about brushes,for example I would like to see in brushes some damping/elasticity/firm properties,or a way to define a wet property for the brushes(to give a similar behaviour as when you use some kind of solvent with the clay.
These kind of things(some physical properties attached to a brush) could be imo much more interesting than trying to copy brush behaviour from zbrush or sculptris.

#15 michalis

michalis

    Expert

  • Member
  • PipPipPipPipPip
  • 2,479 posts
  • Gender:Male
  • Location:athens, now

Posted 14 November 2011 - 03:38 PM

Standard brushes have similar behavior under any app, this isn't a copy, it's the artist's basic needs!
Sculptris and zb tools don't copy each other, yet have similar behavior. Blender and MB have similar basic brushes too.
Wet , elastic, or other may be nice but I'm talking about the basics. I don't call a clay brush basic. A standard draw, pinch, creese, grab-move, a flattener and smooth, these I had in mind. We desperately need an input - curve editor for custom tools.
MACOSX,
3DC bug reports here:
http://www.3d-coat.com/mantis

#16 DrLong

DrLong

    Newbie

  • Member
  • 13 posts

Posted 14 November 2011 - 04:12 PM

Thank you very much for this big update! Only one question: In Cinema 4d we now are working with release 13 since september. Will the applink (you have one only for r12) work with the r 13 from Cinema 4D, too?
Thank you for an short answer.

Best wishes!

#17 3dioot

3dioot

    Novice

  • Member
  • PipPip
  • 469 posts
  • Gender:Male
  • Location:Netherlands

Posted 14 November 2011 - 07:02 PM

Standard brushes have similar behavior under any app, this isn't a copy, it's the artist's basic needs!
Sculptris and zb tools don't copy each other, yet have similar behavior. Blender and MB have similar basic brushes too.
Wet , elastic, or other may be nice but I'm talking about the basics. I don't call a clay brush basic. A standard draw, pinch, creese, grab-move, a flattener and smooth, these I had in mind. We desperately need an input - curve editor for custom tools.


Wiser words were never spoken.

I don't think Pilgway has the vision nor perspective to truly understand and accept what you said here let alone make it a reality.

I would love to be proved wrong.

3dioot
"Failure is the first step towards succes"

#18 michalis

michalis

    Expert

  • Member
  • PipPipPipPipPip
  • 2,479 posts
  • Gender:Male
  • Location:athens, now

Posted 14 November 2011 - 07:23 PM

@3dioot
I'm sure Pilgrway will soon provide us with such an "advanced" brush editor.
Let's think otherwise. Why should I expect Andrew or Raul to provide me the exact tools I like? Pr Petters (sculptris) almost did it. Pixologic has a great editor for tools, in fact all these tons of zb tools are just customizable basic brushes.
I have asked Andrew, a few times, for a pinch tool (+-). To be able to pinch a little upper or a little deeper on the surface. A combination of a draw+pinch brush. Now, pinch has a curve, here's the trick. DO you like a creese (sculptris) brush or the standard well done zb pinch?
That could be great. To be able to combine two brushes in one. I don't know how difficult it could be for Andrew, but what a simple as UI solution...
MACOSX,
3DC bug reports here:
http://www.3d-coat.com/mantis

#19 renderdemon

renderdemon

    Novice

  • Member
  • PipPip
  • 241 posts
  • Gender:Male
  • Location:milan

Posted 14 November 2011 - 08:01 PM

The point Michalis is that what you want is much more advanced than you think.
Zbrush engine brushes is developed since a long time,it's mature,looking at Zbrush engine as reference means matching years of development.
About Sculptris,to be honest,I don't find it so great,it's a good program but for example how Sculptris handles angular geometry(concavity)is simply inferior to how LC handles it.

#20 michalis

michalis

    Expert

  • Member
  • PipPipPipPipPip
  • 2,479 posts
  • Gender:Male
  • Location:athens, now

Posted 14 November 2011 - 08:41 PM

@renderdemon
Have you checked the blender brushes editor? There're curves, there is also a pinch parameter. More than enough for me. There's a lazy parameter... oh it's the interpolation of the brush in 3dc, well, even entering 80 it doesn't work as expected.
There're also two modes for the size of the tool, one related to camera zoom. It exists in 3dc but it also doesn't work as expected. So useful when in LC mode, actually.
I'm still talking about the few basic tools, and sculptris - to be honest as well- is simply great on this.

What makes me a bit confused is that under voxels I find the behavior more appropriate. Almost enough for me. Practically, I can't sculpt in surf mode, except of adding some details, making some edges sharper... this last may trigger some nasty situations under retopo and baking LOL.
MACOSX,
3DC bug reports here:
http://www.3d-coat.com/mantis




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users