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The Anatomy Project


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#101 L'Ancien Regime

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Posted 25 August 2012 - 04:31 AM

De chao ordo.

You tend to start out a section like this very slowly and uncertainly, then build in confidence and speed as you figure out a way to solve the problems that confront you both in subject matter and in medium.

That's it for the ribcage for now. Next on the agenda; the scapulae and clavicles...

Here's a nice one done in Zbrush by Vishakh67

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Attached Thumbnails

  • Ribcage3.JPG


#102 L'Ancien Regime

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Posted 25 August 2012 - 09:44 PM

I decided not to bring it in with Symmetry turned on since the scapula is positioned at angle to the ribcage and monkeying around with two of them in symmetry would more trouble than I cared for. When this one is done I'll just clone/flip it over the x axis..

Attached Thumbnails

  • Scapula.JPG
  • Scapula 2.JPG
  • Scapula3.JPG


#103 L'Ancien Regime

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Posted 26 August 2012 - 01:55 AM

Working with really thin laminates with high relief, particularly at their edges will drive you crazy



And thank you Digman for showing me all the ins and outs of the Pose tool. I hated that thing before you showed me how it worked, now I'm actually kinda liking it a lot.

:D

Attached Thumbnails

  • Scapula 4.JPG
  • Scapula 3.JPG


#104 L'Ancien Regime

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Posted 26 August 2012 - 07:19 PM

Done. Well good enough for the voxel stage. I'll add the other angles since it's almost impossible to find photo references from those angles and without a real skelton it's impossible to figure out what's going on in there.

Next; Os Clavicule.Scapula 5.JPG

Attached Thumbnails

  • scapula 8.JPG
  • scapula 7.JPG
  • Scapula 6.JPG
  • scapula 9.JPG


#105 L'Ancien Regime

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Posted 26 August 2012 - 09:59 PM

http://www.3dscience..._Collection.php

#106 L'Ancien Regime

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Posted 28 August 2012 - 02:46 AM

There are no simple bones. Each bone has a physignomy that is as unique and powerful as each human face.

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  • Os Clavicule.JPG


#107 L'Ancien Regime

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Posted 29 August 2012 - 04:13 AM

I came down with a wicked cold yesterday so I didn't feel like much more than importing the femur, tibia, fibia and foot bones that I'd done earlier. It took a bit of juggling around with scaling etc but it was pretty easy to do. It doesn't look that good at this resolution on the screen.

Sometimes you just have to be patient and wait for the good times to come along, which hopefully will arrive when the texturing and rendering take place in high resolution with more dramatic and colorful lighting.

Attached Thumbnails

  • full skelton01.JPG
  • full skelton02.JPG
  • full skelton03.JPG


#108 L'Ancien Regime

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Posted 30 August 2012 - 03:06 AM

Mopping up the last dregs of the cold. Glad that's over. Back to work.

Attached Thumbnails

  • Ulnar Radius02.JPG


#109 L'Ancien Regime

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Posted 31 August 2012 - 11:57 PM

So I finally loaded all the bones of the right arm and hand into 3d Coat and then cloned and flipped them for the left arm. They're still in a crude form but at least the beaurocratic work is done...it wasn't necessarily fun figuring out how to parent layers to facilitate their scaling an movement later...like the bones of the hands.

Attached Thumbnails

  • headless.JPG
  • headless001.JPG


#110 L'Ancien Regime

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Posted 01 September 2012 - 11:33 PM

Oftentimes the stuff you think will be the simplest is the toughest.
Not really done but good enough to be finished later with surface mode.

Attached Thumbnails

  • humerus.JPG
  • Humerus02.JPG


#111 L'Ancien Regime

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Posted 05 September 2012 - 07:27 PM

This course would just be awesome to take;

http://www.scott-eaton.com/digital-figure-sculpture


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#112 digman

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Posted 05 September 2012 - 08:49 PM

When you are done with this work, This needs to be added to the main gallery at 3DCoat... :good:




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