LC Doodle Testing
Posted 14 January 2012 - 09:36 PM
500,000 polygons. I like to keep it low till I'm happy with the anatomy (face) which I am not yet...
Polypainting is pretty cool for adding some quick painted eyes on the spheres.
Two of my favorite books, Dynamic figure drawing and Drawing the human head by Burne Hogarth
Posted 15 January 2012 - 07:31 PM
Posted 24 January 2012 - 08:42 PM
A non-symmetrical sculpt after I got the base skull then I broke symmetry.
Current tri polygon count 315,000.
I keep everthing low so I can learn, It is easy ot get rid of areas, change them.
On the right side of the image, A concept for the character. shader applied in 3DCoat and some post work in TB
Posted 04 March 2012 - 11:12 AM
But it seems that SHE was frozen (saw her own reflect?)
Posted 13 April 2012 - 09:25 PM
Posted 22 April 2012 - 04:31 PM
Posted 28 April 2012 - 06:49 AM
Funny in life I very methodical but in art I'm sloppy. I have to give some life to a model by a little painting and a quick render. I can not see it otherwise.
So here is another very unfinished doodle to throw at you...
Posted 11 May 2012 - 12:25 AM
I used the vox layer tool in surface mode to separate the suit into different layers, did some smoothing as I want to rebuild the sharp edges and design the suit some more plus add the details.
There are other ways of doing the above, I'm just experimenting using the vox layer tool.
I am using the new version 3.7.11B as it gives a lot smoother response in surface mode using the brushes...
Posted 12 May 2012 - 07:44 AM
Got to love the smoothness of the new brush routine, some loving on them
and they will be good to go...
Posted 15 May 2012 - 10:00 PM
Posted 30 May 2012 - 12:49 AM
The statue head is 55,000 tri polygons rendered in Vue with a displacement map created for details in PPP.
No retopo just imported the obj model into PPP and a auto uv map created upon import.
Displacement map and a Vue shader mix in the render...
Some post work in TB.
Posted 30 May 2012 - 01:04 AM
Posted 30 May 2012 - 01:17 AM
This is very good!
Agree with Tony Nemo on the last one. Adding some dirt or moss
would probably make it more real too. Cool lightning though!
Can't wait to see next step.
Posted 30 May 2012 - 01:22 AM
I will have to let go of the vue shader completely or greatly reduce it and the satute still has a plastic unreal look to it...
Posted 13 June 2012 - 07:44 PM
Posted 13 June 2012 - 09:12 PM
It's a bit complicated, I'll post you some workaround soon. Still searching.
Interesting sculpting David. Do I see some cavity painting here?
Posted 13 June 2012 - 10:03 PM
Yes you see some cavity painting...
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