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How would you create this texture?


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  • Advanced Member

I would use a burlap texture with a neutral moderate brown texture with about 50 percent depth, touch up the fine borders in photoshop.

To brighten it up, I might put on first, a new layer, a base coat of a pale yellow or brown, then use screen or some other overlay to keep the diffuse from being too dark.

Then, I would use use no depth, "more in cavity" with a very dark brown to establish the depth of the areas between the threads.

Specularity I would keep quite low and adjust it with your 3D software's nodal or shader functions.

Transparency could be altered depending on the look of the material you want to appear.

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  • Advanced Member

cloth textures need another treatment IMO.

Basic rule: seams exist in real clothing.

Alessando Baldasseroni's work here is excellent but not the most difficult clothing. Try square geometrical patterns and face something more difficult.

I use blender UV editor for these cases only. I need an alignment tool for island vertices this is the secret.

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