Un Fauteuil
#1
Posted 22 August 2011 - 10:20 AM
OK and this is with the normals on the back upholstery flipped to their proper configuration.
#2
Posted 22 August 2011 - 05:13 PM
#3
Posted 22 August 2011 - 05:43 PM
But I already found what's wrong. You probably used normal maps, right? Well, on the back of the chair these are inverted alright. Maya-maxwell, hmm, I'm not sure what format in 3dcoat export preferences you have to use. A LW, or a Maya compatible?
Edit: a second look on this. Probably maxwell is trying to indirect light these areas. It isn't too convincing though. Something is wrong.
#4
Posted 22 August 2011 - 06:15 PM
Excellent modeling - texturing
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But I already found what's wrong. You probably used normal maps, right? Well, on the back of the chair these are inverted alright. Maya-maxwell, hmm, I'm not sure what format in 3dcoat export preferences you have to use. A LW, or a Maya compatible?
Edit: a second look on this. Probably maxwell is trying to indirect light these areas. It isn't too convincing though. Something is wrong.
You're right...that happened going back and forth from 3d coat to Maya I think.. Man, you're sharp
Thanks
Maybe the lighting problem is partly because of my simple setup
#5
Posted 22 August 2011 - 07:24 PM
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