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Un Fauteuil


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#1 L'Ancien Regime

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Posted 22 August 2011 - 10:20 AM

Totally done from scratch in Maya, 3d Coat, Photoshop and rendered with Maxwell. And it's a bit too clean looking so I'll be dirtying it up a tiny bit with some ambient occlusion and maybe some low level bump maps..

OK and this is with the normals on the back upholstery flipped to their proper configuration.

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#2 Tony Nemo

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Posted 22 August 2011 - 05:13 PM

Very nice! Almost a shame to "dirty" it up but you can have a before and after or tell a story of a chair's journey from the Hotel Royal to a garret. :clapping:
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#3 michalis

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Posted 22 August 2011 - 05:43 PM

Excellent modeling - texturing :clapping:
But I already found what's wrong. You probably used normal maps, right? Well, on the back of the chair these are inverted alright. Maya-maxwell, hmm, I'm not sure what format in 3dcoat export preferences you have to use. A LW, or a Maya compatible?
Edit: a second look on this. Probably maxwell is trying to indirect light these areas. It isn't too convincing though. Something is wrong.
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#4 L'Ancien Regime

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Posted 22 August 2011 - 06:15 PM

Excellent modeling - texturing :clapping:
But I already found what's wrong. You probably used normal maps, right? Well, on the back of the chair these are inverted alright. Maya-maxwell, hmm, I'm not sure what format in 3dcoat export preferences you have to use. A LW, or a Maya compatible?
Edit: a second look on this. Probably maxwell is trying to indirect light these areas. It isn't too convincing though. Something is wrong.



You're right...that happened going back and forth from 3d coat to Maya I think.. Man, you're sharp


Thanks

Maybe the lighting problem is partly because of my simple setup

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#5 michalis

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Posted 22 August 2011 - 07:24 PM

You're right. It's the light setup. Nor_maps are probably correct.
MACOSX,
3DC bug reports here:
http://www.3d-coat.com/mantis




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